• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
VAMMoan

Plugins + Scripts VAMMoan

Download [28.71 MB]
I ran into the issue of auto jaw not working a while ago. If you use the Load Look (rather than Load Appearance) the auto jaw feature won't work for that current loaded model. However to fix it, just disable/re-enable VamMoan from the plugins screen (uncheck, re-check it), that will get the auto jaw working (so long as it is still checked within the plugin settings).
 
Hi! First of all, this is one of the best plugins! Thank you for your work!
I do have a question about triggers. Is it just me or "use timer" triggers with morphs don't work together with VAMMoan?

When I try to perform the morph on "Intensity 1", it doesn't do anything. When I uncheck "use timer", the morph works, but it is not animated and looks weird. I understand I can use logic bricks for that, but wanted to make sure I can stick to the basics before I take that route.
 

Attachments

  • Untitled.png
    Untitled.png
    66.2 KB · Views: 0
Hi! First of all, this is one of the best plugins! Thank you for your work!
I do have a question about triggers. Is it just me or "use timer" triggers with morphs don't work together with VAMMoan?

When I try to perform the morph on "Intensity 1", it doesn't do anything. When I uncheck "use timer", the morph works, but it is not animated and looks weird. I understand I can use logic bricks for that, but wanted to make sure I can stick to the basics before I take that route.

Thank you!

Yes, if I recall properly, I did not handled the timer system at the time. I don't think it ever worked.
I'll check it out and come back to you.
 
Hi, somehow the breathing morphs are not working anymore for me.. did i miss something? Could it be the VaM update broke something? pls help, all my scenes are "broken" now T_T oh btw. i reinstalled it of course... do i need some special morphs for it? i have some but i don't know where a got them.
 
Hi, somehow the breathing morphs are not working anymore for me.. did i miss something? Could it be the VaM update broke something? pls help, all my scenes are "broken" now T_T oh btw. i reinstalled it of course... do i need some special morphs for it? i have some but i don't know where a got them.

Probably the Life Update, I need to push an update for that.
Keep the previous version of Life in the meantime.
 
I used to use VAM version 1.20 and only needed to set "Use Best Automatic Jaw" once. After that, I didn't need to set it again whether I changed the appearance or posture, and the automatic jaw still works.
But after upgrading to version 1.22, using this plugin requires resetting the automatic jaw every time the posture is changed!
This is strange, can it be fixed?
 
The update arousal value function seems like it's not working properly, at least on my end. It updates the value, but then the value decreases very rapidly (it seems like 10 per second, or something close to that). This is regardless of the turnoff speed. I can't imagine this is intended behavior, as the description only says that this adds a number to the arousal value. It doesn't make note of it having a separate mechanism for decreasing the value when this function is used, and there is no discernable way to change the rate at which it decreases. I know the interactive mode is more of an afterthought than a primary feature, but hopefully this is something you'd be willing to look into
 
Last edited:
Is It normal, that she moans in interactive mode, even if she is not penetrated vaginal or anal?
 
You're not giving me much here. You're asking if it's normal, I'm saying no. So she should not... if she does, then something else is going on.
 
You're not giving me much here. You're asking if it's normal, I'm saying no. So she should not... if she does, then something else is going on.

Thanks for your reply hazmhox.

Sorry, but I can't give you muche more...

I simply assigned the plugin to the woman in a scene with 10 animations, switched to interactive mode
and realized after some time that she was moaning everywhere, even if she is not getting penetrated.

I just thought that maybe with your experience with this plugin you could have an idea where the problem might be.
 
The interactive system is based on collisions, so, something is colliding.
Test on a neutral / empty scene to confirm. (with standard or at least normal human sized characters)
 
The interactive system is based on collisions, so, something is colliding.
Test on a neutral / empty scene to confirm. (with standard or at least normal human sized characters)
It's strange, but at the moment it seems to be working properly again, without me really changing anything.

I hope that it will stay that way now.
She is still breathing in all animations even if I deactivate breathing animation. I'm not sure, but maybe this is normal.
 
Hm... sadly it's back, or maybe I choosed one of the voices, that don't do that.

Skye, Isabella and Ella don't do that, or at least to a very small extent.

I can open a new empty scene, add a person atom, add the VAMMoan Plugin to the person, select for example Lana,
set to Interactive Mode and she begins to moan.
 
Back
Top Bottom