What are the best ways to make a custom look/Character in VAM.
NOTE: I HAVE made 3d characters IRL, but not in VAM.
This is my workflow for a non-VAM project:
I use FaceGen or DAZ Studio's Face-transfer and insert this onto a model (usually in DAZ, if I use Face gen I find that using makehuman is easier to transfer/fix the 3d information with MODO or Maya)
Then I go over the texture maps and refine when needed, after that I generate the additional texture maps (NORMALS, SPEC, GLOSS, BUMP / AO) in Photoshop, then after fine tuning the UV's put them together and do some fast pace previews before baking if needed.
After that I usually do the vertex weights and rigging and at the end hair and rendering (although rendering will not be needed).
Sans vertex weights and rigging;
Does anyone have any better workflows or direct me to links and *updated tutorials for making a VAM custom appearance/look;
I know that with a custom character there are more steps involved then just making CUAs and there IS an ATOM feature in MAYA but I do not know if this is the right kind.
I have cam across these posts but I am interested to see if there are any extra/alternative workflows that can enhance the quality of the finished work:
hub.virtamate.com
hub.virtamate.com
hub.virtamate.com
Just a side note : I most likely will be following hazmhox's guide for this particular project
but I still wanted to see if there are any additional tips and tricks to make this project better.
thanks!
NOTE: I HAVE made 3d characters IRL, but not in VAM.
This is my workflow for a non-VAM project:
I use FaceGen or DAZ Studio's Face-transfer and insert this onto a model (usually in DAZ, if I use Face gen I find that using makehuman is easier to transfer/fix the 3d information with MODO or Maya)
Then I go over the texture maps and refine when needed, after that I generate the additional texture maps (NORMALS, SPEC, GLOSS, BUMP / AO) in Photoshop, then after fine tuning the UV's put them together and do some fast pace previews before baking if needed.
After that I usually do the vertex weights and rigging and at the end hair and rendering (although rendering will not be needed).
Sans vertex weights and rigging;
Does anyone have any better workflows or direct me to links and *updated tutorials for making a VAM custom appearance/look;
I know that with a custom character there are more steps involved then just making CUAs and there IS an ATOM feature in MAYA but I do not know if this is the right kind.
I have cam across these posts but I am interested to see if there are any extra/alternative workflows that can enhance the quality of the finished work:

How to use foto2vam - Guides -
Introduction This tutorial will focus on how to create content to use in foto2vam to allow you to come up with a good result and have a nice base model that will inspire you for original content. It means I won’t cover how to install or convert...

Question - Facegen
I've been having another go with Facegen so could somebody point me in the right direction how to get the face into VAM? What do I save as, where I drag said file into which exact folder and how to put it on model?


Beginner Intro to Creating Custom Textures/Skins - Guides -
Outline: Rundown of texture types Where to start when creating a new skin The two major challenges - seams and color matching Demo: Using frequency separation in GIMP to color match a new feature: Duplicate layer Gaussian blur the duplicate...

Just a side note : I most likely will be following hazmhox's guide for this particular project
but I still wanted to see if there are any additional tips and tricks to make this project better.
thanks!