Timeline: LightningBunnyWorkshop

Plugins + Scripts Timeline: LightningBunnyWorkshop

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Hi! Thank you so much for your modifications to Timeline — they've made my creative process a lot more enjoyable!
I'd like to make a suggestion, regarding the Parent-Child feature.

In the dropdown menu, I only see various types of controls, but there's no option for things like head/hip/lhand. In the process of animating, the character's body parts and their corresponding controls aren't at the same point, and they don't move 1:1 either. I'd like to ask if you could add the character body parts — like head/hip/lhand and so on.
Honestly, I’d already thought about this problem a long time ago. Attach Baking was built around exactly this — and it failed.

I remember now — I tried baking by borrowing the approach from the Attach To Vertex plugin, but I ran into one fundamental problem: once the baked result is recorded as controller keyframes, its position becomes fixed. But the jitter of the soft body and the mesh is never the same twice — the jitter/physics captured at record time conflicts with the physics that comes afterward, and the result just looks strange. o_O
 
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Honestly, I’d already thought about this problem a long time ago. Attach Baking was built around exactly this — and it failed.

I remember now — I tried baking by borrowing the approach from the Attach To Vertex plugin, but I ran into one fundamental problem: once the baked result is recorded as controller keyframes, its position becomes fixed. But the jitter of the soft body and the mesh is never the same twice — the jitter/physics captured at record time conflicts with the physics that comes afterward, and the result just looks strange. o_O
I tried adding this feature locally with AI, and it basically works. (Forgive me.... I really needed this feature.)
My logic is: when you click bake, it links the bone to the corresponding body part (head/hip/or whatever), then Timeline plays, and during playback the plugin records the exact positions. When playback ends, it bakes those keyframes in.

If you want, I can send you the modified version for reference?

Basically, it just uses VaM's own Parent feature to make it work.
 
I tried adding this feature locally with AI, and it basically works. (Forgive me.... I really needed this feature.)
My logic is: when you click bake, it links the bone to the corresponding body part (head/hip/or whatever), then Timeline plays, and during playback the plugin records the exact positions. When playback ends, it bakes those keyframes in.

If you want, I can send you the modified version for reference?

Basically, it just uses VaM's own Parent feature to make it work.
That’s totally fine — send it over and let me take a look. If it works, I can ship it together in an update, so next time you publish a scene you can just post it straight away. Honestly, I’ve often wished I had something like this when building my own scenes.
 
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