Honestly, I’d already thought about this problem a long time ago. Attach Baking was built around exactly this — and it failed.Hi! Thank you so much for your modifications to Timeline — they've made my creative process a lot more enjoyable!
I'd like to make a suggestion, regarding the Parent-Child feature.
In the dropdown menu, I only see various types of controls, but there's no option for things like head/hip/lhand. In the process of animating, the character's body parts and their corresponding controls aren't at the same point, and they don't move 1:1 either. I'd like to ask if you could add the character body parts — like head/hip/lhand and so on.
I remember now — I tried baking by borrowing the approach from the Attach To Vertex plugin, but I ran into one fundamental problem: once the baked result is recorded as controller keyframes, its position becomes fixed. But the jitter of the soft body and the mesh is never the same twice — the jitter/physics captured at record time conflicts with the physics that comes afterward, and the result just looks strange.
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