Timeline: LightningBunnyWorkshop

Plugins + Scripts Timeline: LightningBunnyWorkshop

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Sorry, I made a mistake. It wasn't two controllers. I grouped several projects and gave them a name. Then he would automatically group the controllers into another group with the same name. The problem is that I wanted to put them all in one group, but it couldn't be achieved. As long as there is a controller, it would automatically be separated out. Thank you very much for your reply. I'm looking forward to your update.
 
Sorry, I made a mistake. It wasn't two controllers. I grouped several projects and gave them a name. Then he would automatically group the controllers into another group with the same name. The problem is that I wanted to put them all in one group, but it couldn't be achieved. As long as there is a controller, it would automatically be separated out. Thank you very much for your reply. I'm looking forward to your update.
Oh, I see what's going on now — is it that the deformers and the controller can't be grouped together?
 
呃…那我也不清楚饿了,可能是我的问题?我用xxx.8.var 就能导入导出,换到10 12 版本就不行了。而且 我试过,如果不换场景,还是可以导入导出的。如果我想迁移制作好的seg 或者anim 到新的场景就出错。原版和老版本没问题。你可以再试试,如果不行我就录个屏。
我知道怎么回事了,应该是人物名字的问题。我会修复的
 
LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry:

Fixed errors and optimized the workflow of the baking system

  1. With reference to the base baking system, both now support mode and replacement mode, which can be manually selected.
  2. Fixed the time range limit for the "skip start" option in the action sequencer's save interface.
  3. Added support for custom momentum/velocity curves to control floating-point parameters.
  4. Modified cases where controllers and deformers could not be placed in the same group.
  5. Added a new baking feature to the baking system: the "Float Curve Editor," designed...

Read the rest of this update entry...
 
Peak update, my broski! Can't wait to try float param custom curve baking! 💖💖💖

EDIT: Love how it works! And great that there is curve scaling slider, because for normal floats like expressions, 1.0 is accurate. But for custom slider from a plugin that uses 0-1 values it needs 0.125 to be accurate with the graph. Very nice!
 
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welp, i think the import bug still there, but fine, thx for ur advice, change names fixed it...
 
Peak update, my broski! Can't wait to try float param custom curve baking! 💖💖💖

EDIT: Love how it works! And great that there is curve scaling slider, because for normal floats like expressions, 1.0 is accurate. But for custom slider from a plugin that uses 0-1 values it needs 0.125 to be accurate with the graph. Very nice!
I'm glad you like it. More feedback is always welcome;)
 
Thank you very much for your update. With creators like you, I feel that the release of VAM2 is no longer that important. You have helped the official team achieve the update.
Thanks for the encouragement! But compared to VAM 2, this is really just some minor timeline adjustments.😘
 
Hey, so I have suggestion, if it's not possible - but I don't think it is yet?

Ability to quickly erase entire custom curve or even better - save/load curve shapes maybe? Sometimes I need to redo a curve from zero, and I need to hover over points and press del so many times. That would be helpful if you spend a lof of time on some really nice curve that you just wanna use later, or have saved curves for various types of animations etc. If curve could be scaled and repeated that would be even better. Let's say I make a curve for 10 seconds animation, and save it. Then I change animation to 20 seconds and hit bake with just maybe checkbox repeat [x] or something, and it would repeat the curve twice? Or if I make curve for 2 seconds and hit it with repeat, it would repeat 10 times to fill my animation? We have repeat only in clips I believe, right? Might be nice to have it in curves. And the other thing, scaling could be nice too. Maybe again, a checkbox scale to fit [x], so if I have my 10 second curve, but my animation (or rather.. baking time selection) is 5 seconds, if I hit bake with scale checkbox selected, it would apply that curve to fit into 5 seconds (so it would be 2x faster than original)? And without checkbox, it would just apply first 5 seconds of the curve.

I'm aware that I can just make a curve that fits the animation length, then use time scale baking to half, then use bulk changes, select keyframes, then navigate to the middle and paste those keyframes to make a single repeat..that's a chore. But if you could make more repeats and optionally scale curves to any length, it would make having saveable curve presets very powerful. If it's all too much, then I think at least ability to erase curve and load/save curves already would've been a great help.
 
Hey, so I have suggestion, if it's not possible - but I don't think it is yet?

Ability to quickly erase entire custom curve or even better - save/load curve shapes maybe? Sometimes I need to redo a curve from zero, and I need to hover over points and press del so many times. That would be helpful if you spend a lof of time on some really nice curve that you just wanna use later, or have saved curves for various types of animations etc. If curve could be scaled and repeated that would be even better. Let's say I make a curve for 10 seconds animation, and save it. Then I change animation to 20 seconds and hit bake with just maybe checkbox repeat [x] or something, and it would repeat the curve twice? Or if I make curve for 2 seconds and hit it with repeat, it would repeat 10 times to fill my animation? We have repeat only in clips I believe, right? Might be nice to have it in curves. And the other thing, scaling could be nice too. Maybe again, a checkbox scale to fit [x], so if I have my 10 second curve, but my animation (or rather.. baking time selection) is 5 seconds, if I hit bake with scale checkbox selected, it would apply that curve to fit into 5 seconds (so it would be 2x faster than original)? And without checkbox, it would just apply first 5 seconds of the curve.

I'm aware that I can just make a curve that fits the animation length, then use time scale baking to half, then use bulk changes, select keyframes, then navigate to the middle and paste those keyframes to make a single repeat..that's a chore. But if you could make more repeats and optionally scale curves to any length, it would make having saveable curve presets very powerful. If it's all too much, then I think at least ability to erase curve and load/save curves already would've been a great help.
I will take everything you said into consideration!
 
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