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Solved Schlong Physics/Collision breaking

SlipperySlope

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Admittedly I have spent a stupid amount of time trying to figure out why this happens with any atom with a schlong, male or futa. It doesn't seem to happen straight away when it loads up but if i fiddle with it then it starts to break physics, collision, etc.
 
Solution

Admittedly I have spent a stupid amount of time trying to figure out why this happens with any atom with a schlong, male or futa. It doesn't seem to happen straight away when it loads up but if i fiddle with it then it starts to break physics, collision, etc.

Had this happen with male. it was conflicts with plugins.

PenisHead was getting set to on. timeline if I recall was then saving pose with Penis head ON, mid and base OFF.

Happened a few times when I was messing around with erection and divining rod for example.
Spoiler: Context
Bruh lol

I've had similar issues, but not as bad as yours. My issues are more related to foreskin morphs. Usually it happens when I load a male Person Atom into a previously female Person Atom.

The only way I found to fix it was to save the scene, restart VAM, then reload the scene.
 
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Bruh lol

I've had similar issues, but not as bad as yours. My issues are more related to foreskin morphs. Usually it happens when I load a male Person Atom into a previously female Person Atom.

The only way I found to fix it was to save the scene, restart VAM, then reload the scene.
I am confused do you know if this is this "normal" and people just kind of deal with it? I could not even find a thread remotely talking about anything like this. Although at the same time this feels too trivial to have happen this consistently or it is yet again one of things that our luck is so superior we have achieved a consistent bug akin to finding aliens. I have been just restarting to deal with it but after awhile it gets tedious.
 
Upvote 0

Admittedly I have spent a stupid amount of time trying to figure out why this happens with any atom with a schlong, male or futa. It doesn't seem to happen straight away when it loads up but if i fiddle with it then it starts to break physics, collision, etc.

Had this happen with male. it was conflicts with plugins.

PenisHead was getting set to on. timeline if I recall was then saving pose with Penis head ON, mid and base OFF.

Happened a few times when I was messing around with erection and divining rod for example.
 
Upvote 0
Solution
I am confused do you know if this is this "normal" and people just kind of deal with it? I could not even find a thread remotely talking about anything like this. Although at the same time this feels too trivial to have happen this consistently or it is yet again one of things that our luck is so superior we have achieved a consistent bug akin to finding aliens. I have been just restarting to deal with it but after awhile it gets tedious.
Yeah, VAM is buggy sometimes, and I have consistent problems when trying to load male characters into female, and vice versa, especially if my session has been going for a while (like +1h). It probably has something to do with the loading of morphs that alter bones and such, and that this somehow is affected by the game's cache or whatever, but I can't say for sure. Restarting VAM and reloading the scene unfortunately seems like the way to fix it afaik.
 
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Had this happen with male. it was conflicts with plugins.

PenisHead was getting set to on. timeline if I recall was then saving pose with Penis head ON, mid and base OFF.

Happened a few times when I was messing around with erection and divining rod for example.
After reading this I started testing and seeing what would break it and it was the plugins. I have no idea how many plugins contribute to this but I think they break it in different ways and you get almost the same result depending on the plugins. I even downloaded and tested with AltFuta and that plugin is the WORST OFFENDER from what I tested switching from female to male broke it on the spot regardless if you turned it off prior to switching so if anyone is using that plugin in particular that is probably the majority of the cause. What I also found strange when testing is that it doesn't break every atom just that one, let's say you have 3 atoms in a scene One, Two, and Three, if Two breaks One and Three are unaffected but Two is broken until you restart your game (spawning a Fourth didn't break instantly either) and this stayed consistent even across loading into different scenes with different presets. As for morphs I try to keep morphs in general to a minimum so I didn't test with those at all.
 
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