VaM 1.x Is this areola collision behavior normal in VaM?

Threads regarding the original VaM 1.x

leke

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May 6, 2024
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Hi everyone!

I'm currently experimenting with breast collision physics on a character model I downloaded, and I noticed something strange with the areola area.

When I apply pressure near the edge of the areola, instead of just that specific area deforming inward, the entire areola seems to move inward as one solid piece, almost like a rigid disc.

I was expecting the deformation to be more localized, with only the area being pressed moving inward.

Is this normal behavior in VaM, or could it be something wrong with the model or physics settings?

Is there any way to improve this, maybe through physics settings, morphs, or plugins?

Thanks for any help!

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Yes that is normal. The body mesh is not made up of a high polygon count so deformations can look jagged when deforming in some places.
 
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