VaM 1.x too many buttons?

Threads regarding the original VaM 1.x

eberkey

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I'm my personal sandbox scene, is there much of an issue with having too many buttons? I could do tricks with presets to avoid having more atoms but was just wondering if 100s of button atoms would be a problem or don't sweat it & button away.
 
Yes. Each atom has an overhead. I measured immediate effect on the scene performances above 40 UI elements. And even simpler: a single atom has overhead. Multiplying atoms has a cost and you need to make choices if you don't want to strain the scene. And beyond that, managing a UI with 100's of buttons through atoms is a nightmare at that scale.

Take a look at VAMStory, it can generate a whole UI on a single atom.
 
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Yes. Each atom has an overhead. I measured immediate effect on the scene performances above 40 UI elements. And even simpler: a single atom has overhead. Multiplying atoms has a cost and you need to make choices if you don't want to strain the scene. And beyond that, managing a UI with 100's of buttons through atoms is a nightmare at that scale.

Take a look at VAMStory, it can generate a whole UI on a single atom.
Thanks for the reply and all you do!
 
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