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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
I'm my personal sandbox scene, is there much of an issue with having too many buttons? I could do tricks with presets to avoid having more atoms but was just wondering if 100s of button atoms would be a problem or don't sweat it & button away.
Yes. Each atom has an overhead. I measured immediate effect on the scene performances above 40 UI elements. And even simpler: a single atom has overhead. Multiplying atoms has a cost and you need to make choices if you don't want to strain the scene. And beyond that, managing a UI with 100's of buttons through atoms is a nightmare at that scale.
Take a look at VAMStory, it can generate a whole UI on a single atom.
Yes. Each atom has an overhead. I measured immediate effect on the scene performances above 40 UI elements. And even simpler: a single atom has overhead. Multiplying atoms has a cost and you need to make choices if you don't want to strain the scene. And beyond that, managing a UI with 100's of buttons through atoms is a nightmare at that scale.
Take a look at VAMStory, it can generate a whole UI on a single atom.