I've got an idea for a script that modifies how the clothing sim is driven by the sim texture, where the value is treated as a stepped/ramped cutoff (sort of like the "undress threshold" option, but reversible and with a smoothed step) instead of the usual behavior, but don't have enough familiarity with VaM's internals or experience with coding/scripting to easily see an entry point for it. Been poking around at some others' scripts to see if I can find any leads on this without any luck so far, seeing a lot of vertex editing but haven't seen anything reference or apply the textures. Anyone have better insight on good starting points, or if this is even plausible to do? (Or if anyone's done this already and I've missed it in searching?) Thanks!