Hey folks,
I don't have a VR headset and utilize VAM only in desktop mode, therefore my scenes are very desktop-focused. Since I know that a lot of the people play VAM using a VR headset, I feel like I'm missing out on a huge parcel of potential enjoyers

Moving forward I'd like to introduce a more VR-friendly interface and mechanics so more people could also play them. But since I don't have one, I don't really know how that would play out. In my mind, the most stuff that I can facilitate for human interaction without needing to access a keyboard or the VAM UI would be a plus. I got a few things in my list to add and I wanted to know what else would be needed for people to just jump in and use my scenes in VR.
To-Do list
A more comprehensive UI: Lots of settings to configure the scene directly on the main UI, such that you don't need to open the VAM UI and set stuff manually (lights, speed of animations, sounds, etc).
Remove possibility to grab unwanted Atoms: The player should be able to interact and grab solely other Person Atoms (unless wanted otherwise, like pillows, boxes and other small objects). Therefore, the most Atoms in a scene that I can lock in place, hide or remove interaction while in Play Mode, the better.
Embody buttons in the UI instead of only hotkeys: This is already implemented in most of my scenes, but they only activate passenger. I'd need to add an extra button to activate possession instead.
UI facing the player: UI needs to be pointing the possessable Person Atom and not placed randomly around the scene environment.
Grab UI sphere: An object that allows the UI to be moved around as pleased.
Performance buttons: Since VR is very taxing on performance, I was thinking of introducing a set of buttons with predetermined performance settings to allow people to change stuff on the fly.
Please contribute by adding whatever functionalities you like to have down below. Also, a question: When implementing the possess Embody, do I need to configure anything specific? Any settings, preferences, triggers?
Thanks!
I don't have a VR headset and utilize VAM only in desktop mode, therefore my scenes are very desktop-focused. Since I know that a lot of the people play VAM using a VR headset, I feel like I'm missing out on a huge parcel of potential enjoyers
Moving forward I'd like to introduce a more VR-friendly interface and mechanics so more people could also play them. But since I don't have one, I don't really know how that would play out. In my mind, the most stuff that I can facilitate for human interaction without needing to access a keyboard or the VAM UI would be a plus. I got a few things in my list to add and I wanted to know what else would be needed for people to just jump in and use my scenes in VR.
To-Do list
A more comprehensive UI: Lots of settings to configure the scene directly on the main UI, such that you don't need to open the VAM UI and set stuff manually (lights, speed of animations, sounds, etc).
Remove possibility to grab unwanted Atoms: The player should be able to interact and grab solely other Person Atoms (unless wanted otherwise, like pillows, boxes and other small objects). Therefore, the most Atoms in a scene that I can lock in place, hide or remove interaction while in Play Mode, the better.
Embody buttons in the UI instead of only hotkeys: This is already implemented in most of my scenes, but they only activate passenger. I'd need to add an extra button to activate possession instead.
UI facing the player: UI needs to be pointing the possessable Person Atom and not placed randomly around the scene environment.
Grab UI sphere: An object that allows the UI to be moved around as pleased.
Performance buttons: Since VR is very taxing on performance, I was thinking of introducing a set of buttons with predetermined performance settings to allow people to change stuff on the fly.
Please contribute by adding whatever functionalities you like to have down below. Also, a question: When implementing the possess Embody, do I need to configure anything specific? Any settings, preferences, triggers?
Thanks!