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VaM 1.x Save active morphs

Threads regarding the original VaM 1.x

Deakan

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Sep 5, 2023
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I am looking for a way to swap skins (Skin Select) without losing all the current active morphs; specifically going from female skins to futa skins for converting already existing models. Is there any clear way of doing this?
 
You can save a morph preset. The tab just below Morphs is for that. For (male) Futa, you have to check use female morphs on male, then apply the saved preset and use a Futa skin. There's a guide on converting female to Futa. You can also use the Alt Futa plugin on female characters directly. They don't completely act like male based Futas, but it makes some things easier.
 
I am looking for a way to swap skins (Skin Select) without losing all the current active morphs; specifically going from female skins to futa skins for converting already existing models. Is there any clear way of doing this?

You can't keep skin if you're changing the gender. Changing the skin on the same gender will not reset the morphs.
 
You can save a morph preset. The tab just below Morphs is for that. For (male) Futa, you have to check use female morphs on male, then apply the saved preset and use a Futa skin. There's a guide on converting female to Futa. You can also use the Alt Futa plugin on female characters directly. They don't completely act like male based Futas, but it makes some things easier.
Thanks, I'm looking for a more "turn-key" method for converting already existing models
 
You can't keep skin if you're changing the gender. Changing the skin on the same gender will not reset the morphs.
Understood, I gather I'd have to work on the tones, but looking for a method that doesn't change the overall appearance
 
I am looking for a way to swap skins (Skin Select) without losing all the current active morphs; specifically going from female skins to futa skins for converting already existing models. Is there any clear way of doing this?
male/female atoms have different skeletons so look different even if all of the morphs are exactly the same, as far as I know there isnt a super easy instant conversion method, although there may be some way to offset the effect of changing skeletons
 
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