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VaM 1.x What is the cause of this exception: Detected physics corruption on Atom Person?

Threads regarding the original VaM 1.x

417H

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Detected physics corruption on Atom Person. Disabling collision on atom and force resetting physics to prevent game crash. Move atom to different location, then reenable collision. Type of corruption: AutoCollider invalid joint position

Can restarting the computer solve it?
 
As it says, it's a collision problem in the scene with the person atom. The description says how to resolve it, or just reload the scene.
 
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As it says, it's a collision problem in the scene with the person atom. The description says how to resolve it, or just reload the scene.
This is a new problem I encountered today. I've never encountered this before.
I think I may have found a reason for this anomaly: the genital deformation slider is causing it.

Or, to put it another way, a specific genital slider is causing it.
 
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Here an exemple, in my case i have a morph activated clipping with the ground. Genital corruption is very rare, ou may want look somewhere else to be sure, Atom to atom corruption is unlikely in my experience.
corruptatom.jpg
 
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Here an exemple, in my case i have a morph activated clipping with the ground. Genital corruption is very rare, ou may want look somewhere else to be sure, Atom to atom corruption is unlikely in my experience.
View attachment 517485
The problem I encountered was indeed quite tricky.
The character model and the genitals model collided incorrectly (this error can actually occur). This resulted in the "mesh explosion" error that I used to see frequently on the character model.

. . .
After several hours of tweaking... I finally got this genital model. It's probably the best-looking one I've ever seen.

The genitals in VAM1 never really fit perfectly with the main model, but even in this case, the model turned out like this. I'm really lucky.

I hope VAM2 will fully support custom genital models. The Golden Palace genitals in VAM2 are also incorrect. Two fine lines always appear.
 

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The issue is entirely inside the game engine, your Atom Person’s physics data is corrupted. You need to move the atom to a safe spot and reset collisions like the error says.
 
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I just had this repeatedly on an "Audio Source" atom. I don't know how this is even possible (as it doesn't even have a collider).

The only possibility I can think of is the physics system has a memory leak (probably a dangling pointer to a variable) that just happened to have it's memory address written to by the audio source later. It happens rarely, but I have seen this before. It surely wouldn't help physics speeds if something like this is happening.
 
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It's "physics corruption", one thing you might not know, all little green squares are "controllers" and they are somewhat physically based. So I don't know how, but you could indeed have a physics corruption on pretty much anything having a controller : )

This is one of the reason why I suspect vanilla UI (the buttons and all other thingies) are THAT heavy on a scene if you have more than a handful.
 
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