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BodyLanguage

Plugins + Scripts BodyLanguage

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It seems like Orgasm Count Triggers don't work. I set the threshold to 1, setup a threshold exceeded trigger to display a simple speech bubble, then triggered 5 orgasms. The speech bubble did not display once.

Perhaps I'm doing something wrong?
EDIT: I got it to work. Seems its a little buggy with lower numbers. I set it to three, reset it down to 0 and then hit the orgasm button 5 times and it worked.
 

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Speaking of triggers, I'm trying to see if anyone knows the root cause of this.
1. I'll set triggers in FillMeUp. They were a clumsier older version of my triggers so i deleted them, saved the scene.
2. Upon reload, those same fucking triggers are back and the new ones I made, gone.
3. I made a new preset for the triggers. Saved. Upon scene reload, THEY STILL ARE THERE and on loading the NEW preset.... well it simply doesnt load.

- I've deleted the triggers, saved the new ones in a completely separate preset (in case something was dirty or buggy), THEN
saved the scene, and yet again, the old outdated buggy triggers are the one that load.

For whatever reason the trigger presets are broken and well, thuse preventing me from making my char speak when "poked" (at least in the more effective way that I want to route it. Any clues?
 
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Any changes you make in FillMeUp must be saved per pose in PoseMe. Otherwise all changes are lost. There may be some global controls there that aren't saved per pose, but most are.
 
Any changes you make in FillMeUp must be saved per pose in PoseMe. Otherwise all changes are lost. There may be some global controls there that aren't saved per pose, but most are.
Thank you so much. The way that it looks you would think you just save the preset in FMU. Thank you
 
Hi there, I have version 1.20.77.13 and the meet the resource required, but I still got this error, could someone please help? Thank you!

!> Compile of CheesyFX.BodyLanguage.71:/Custom/Scripts/CheesyFX/BodyLanguage/BodyLanguage.cslist failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `LoadedSceneName' and no extension method `LoadedSceneName' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [218, 46]
 
Sigh. Sorry if I seem to be the guy just outright breaking things. Disregard the teeth part btw.

This is the thing that I said was breaking PoseMe (honestly, my entire scenes since most of BL relies on poseme being able to properly work like the stuff in my previous post).

I'll try to check previous posts in hopes of figuring this out but if anyone wants to help me understand what makes this break (it seems almost random at this point; and I cant even start a new empty scene without this thing freaking out) because when "registeractortoggels" doesnt work I literally can't update the scene with new actors/toys and the entire scene falls apart.


1747143050302.png


EDIT: IT'S MEMORY RELATED. I mean I have 128GB RAM, but this might be more of a me thing - i generally put my desktop to sleep more often than I shut it down / or recently I've had alot more downtime so = extended VAM sessions. VAM in itself can leak memory and TLDR when virtual memory is high enough (~78%+), BL breaks.

I think i wrote about this before and explained that recreating my "home base" default scene from scratch fixed it - when in reality I had reset my comp, not knowing THAT was actually the fix.

I realized this when as soon as I put BL on an actor the error happened, making me wonder what the fuck else I could do besides.... restarting the computer. and voila. BL/POSEME is working just fine now


Hope this helps others.

edit edit: it happened again. its literally random. at this point its gotta be a session plugin thats interfering with BL. I even updated to the latest VaM (didnt know I missed a few updates).
 
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Hi there, I have version 1.20.77.13 and the meet the resource required, but I still got this error, could someone please help? Thank you!

!> Compile of CheesyFX.BodyLanguage.71:/Custom/Scripts/CheesyFX/BodyLanguage/BodyLanguage.cslist failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `LoadedSceneName' and no extension method `LoadedSceneName' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [218, 46]
I had this problem before. I'm very sorry to say I dont remember what it is but the second I do I'll let you know.

I believe when I did this I had to either completely strip all my scenes and start them all over fresh and clean (because something else was lingering). OR there was a conflict (I remember scenes that i tried ALIVE with would eventually cause a problem like this, even if I delete ALIVE form it and add bodylanguage later. If this is THAT scenario I literally deleted EVERY scene and started over.

It may very well be some other plugin thats conflicting. Again, I could be wrong but unless someone else steps in I think this was that scenario I had.
 
Hi there, I have version 1.20.77.13 and the meet the resource required, but I still got this error, could someone please help? Thank you!

!> Compile of CheesyFX.BodyLanguage.71:/Custom/Scripts/CheesyFX/BodyLanguage/BodyLanguage.cslist failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `LoadedSceneName' and no extension method `LoadedSceneName' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [218, 46]
Check to make sure you don't have some session plugin that loads automatically with every scene. It might be fighting with BL. Load the default scene to check. If you have that, delete it and save new defaults with no session plugins.
 
Check to make sure you don't have some session plugin that loads automatically with every scene. It might be fighting with BL. Load the default scene to check. If you have that, delete it and save new defaults with no session plugins.
this has to be my case too. I swear its like it only started happening after i installled something. Im not sure what to think tho bc i thought i had a pretty stable setup

edit: I tested with absolutely zero session plugins to cut to the chase, still broken. I'm positive something may not be playing well with BL, but at this point I decided to go a different route using Cue, Orifice Dynamics and couple other stand-ins, which for my personal use has been working very well so I think I'm just gonna stick with that going forward.

I'll miss bodylanguage, as I got so much use out of it and really look forward to perhaps a VAM2 port as that comes along.
Thank you for your work, cheesy. I'm still getting great use from your LightMeUp, ShakeIt, and your shoe helper plugins.
 
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I love this plugin, but for some scenes made by other creators where lots of details are meticulously taken care of, it mucks a lot of stuff up. I wish I could use just the TouchMe features by themselves so that i can still do my VR hand slappin and touching and stuff, but not mess with how the penetration was perfectly handled by AtomPlugin already. It also seems to be doin weird stuff to the guys dick even when its on the girl not him, making the tip go all pancakey and have a foreskin and stuff. Not sure how to turn that off. Again, love all the features at times but having a hard time turning some of them off when I need to in order to avoid conflicting with other things going on. If anyone has had success turning off most of what FillMeUp does so that the TouchMe functionality can do its thing by itself, please let me know how you did it.
 
this has to be my case too. I swear its like it only started happening after i installled something. Im not sure what to think tho bc i thought i had a pretty stable setup

edit: I tested with absolutely zero session plugins to cut to the chase, still broken. I'm positive something may not be playing well with BL, but at this point I decided to go a different route using Cue, Orifice Dynamics and couple other stand-ins, which for my personal use has been working very well so I think I'm just gonna stick with that going forward.

I'll miss bodylanguage, as I got so much use out of it and really look forward to perhaps a VAM2 port as that comes along.
Thank you for your work, cheesy. I'm still getting great use from your LightMeUp, ShakeIt, and your shoe helper plugins.
Got the same error. After some research i reached that clothers files and look of person corrupted fo BL.
Any other ideas how to fix?

SOLVED!
UPD: It was earrings from VRDoll. They have some positioning plugin. It crushed BL on update/create new pose
 
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It would be nice if there were a way to directly stimulate alt-futas by touching the penis rather than needing to add another female atom also with the bodylanguage plugin in order to do so. The game already starts to chug sometimes even with only one female atom in a scene, let alone two.

Of course, having no idea how the plugin functions, I don't know how doable that would even be.

EDIT: I've devised a workaround of sorts, but to make it more elegant I would need to be able to access the dynamic stimulation gain variable. Is this possible somehow? It doesn't seem like it shows up in VUML. Maybe if I knew how this value is calculated, I could try and basically reimplement the formula in my separate arousal system? My "solution" is that I'm tracking the stimulation value with VUML, adding a number (which I want to be the dynamic stim gain, but since I can't directly access that value, I'm just using something like .001), and every time something collides with the penis, the stimulation value is updated to match this value. Someone let me know if there's a more elegant way to go about this. Obviously having it be a simple touch trigger is pretty sloppy (you could poke the penis repeatedly to trigger an orgasm, which isn't really how it works in real life), but I'm not sure how to get it to only register rubbing and that's definitely outside of my scope of knowledge.
 
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Stimulation from the altfuta's penis does not seem to be routing to the main stimulation slider like the update description says. Am I doing something wrong?
 

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