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How to use Passthrough in VAM (VR/AR)

Guides How to use Passthrough in VAM (VR/AR)

Download [77.64 MB]
Use the plugin GoingGoingGone (HAL9001.GoingGoingGone.12)
Add to a male character, open and uncheck the body parts - the collision physics remain, but the body is not visible.
Making the male invisible is easy. Making your own personal real body to appear in front of the girl is the hard part.

I edited the Chroma keyafier script to try it on the person atom but it didnt do anything. It worked great for the dildo tho...
 
Is it possible to add plugins to the Male VR hands? Im not talking about the malke person, just the floating VR hands. If you could add the chroma keyaiier to them it might work? That way atleast youd see your own hands instead of those. Maybe replace the texture file with just a transparent image?
Does anyone know where the VR Hands texture file eve in? or the .vap file?
 
It's not good yet, many issues with it and not working well. Hoping someone else can perfect it

Going going gone works for this, makes the possessed person invisible and if you lower the render que you can see your arms infront of the character. Ir doesnt work perfect, you have to scale the person to match your arm and hand sizes but its all we have? I only tested it for like 30 minutes so maybe some tweaks will get the right result.
 

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Wow it freakin works! I keep accidentally grabbing her though. It's like Virtual Desktop messed with my controller settings. Any thoughts on how to fix?
 
Wow it freakin works! I keep accidentally grabbing her though. It's like Virtual Desktop messed with my controller settings. Any thoughts on how to fix?
So far Virtual Desktop is not working well for this compared to Steam Link, don't know why but Steam Link just performs better in terms of hand tracking
 
I'm using ALVR (https://github.com/alvr-org/ALVR/) instead of ALXR on my Pico 4 Ultra and passthrough is working pretty well, although I'm still tweaking settings to try and reduce the green borders. It allows you to set the chroma key using either RGB or HSV. The HSV implementation is more complicated and in theory more flexible, but I'm not seeing better results yet.

ALVR also has hand tracking, but I can't get it working in VaM yet. It's fine using Pico Connect but then there's no transparency and it would be nice to have both at the same time.

The good thing is that we're not dependent on ALXR, which seems to be a bit out of date now.
 
I have an issue where the background changes color on my PC but through my Quest 3 it stays black.

I am using VD with a Quest 3. Looks to be a Sally Color plugin issue but not sure.

Thanks!
 
I have an issue where the background changes color on my PC but through my Quest 3 it stays black.

I am using VD with a Quest 3. Looks to be a Sally Color plugin issue but not sure.

Thanks!
Try reinstalling the Sally color plugin and removing the old versions
 
Sharing my setup that's working with a Meta Quest 3S & Steam on Windows 11 -- super easy to get the passthrough without VD, but I get a border.

Setup:
SteamVR
ALVR (alvr_streamer_windows.zip only): https://github.com/alvr-org/ALVR/releases/tag/v20.14.1
ALVR right through the quest store: https://www.meta.com/experiences/alvr/7674846229245715/
CameraBackground Plugin: https://hub.virtamate.com/resources/camera-background-color.24185/

With SteamVR on, I just run the ALVR Dashboard from alvr_streamer_windows on the host PC, then within the quest I run the ALVR app. Connect + trust, and then it's off to the races.

I do have developer mode enabled with passthrough over link turned on, haven't seen if that's required or not yet.
 
Sharing my setup that's working with a Meta Quest 3S & Steam on Windows 11 -- super easy to get the passthrough without VD, but I get a border.

Setup:
SteamVR
ALVR (alvr_streamer_windows.zip only): https://github.com/alvr-org/ALVR/releases/tag/v20.14.1
ALVR right through the quest store: https://www.meta.com/experiences/alvr/7674846229245715/
CameraBackground Plugin: https://hub.virtamate.com/resources/camera-background-color.24185/

With SteamVR on, I just run the ALVR Dashboard from alvr_streamer_windows on the host PC, then within the quest I run the ALVR app. Connect + trust, and then it's off to the races.

I do have developer mode enabled with passthrough over link turned on, haven't seen if that's required or not yet.
What border? Show a pic by what you mean
 
For sure, it's definitely due to the chrome key being super strict, and the camera background bleeding onto the model, is my guess.

Just some edits:
I've done this with other colors, messed with aliasing settings, etc. This is super common in any chrome key application (and called out! The reason we'd do a blue screen is blue on skin isn't as perceptible!).
Solid black has other issues with shadows, obviously. I want to be clear this isn't a problem with the software, just the technique -- though I do want to dig in to see if there's ways to make the chroma key a range in ALVR or similar. Feathering didn't seem to do it for me. Another avenue is to see if I can remove the reflection on the model from the ColorBackground plugin, and isolate space that's not supposed to be rendered at all from ones that interact with scene atoms.

com.oculus.vrshell-20250730-124637.jpg
 
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