Person Atom UI

Detailed guides for the Person Atom User Interface in VaM
Control & Physics 1 “Isolate Edit This Atom” Opens an Isolated Atom Edit window with options for disabling other atoms in game to make it easier to edit the selected atom. Displays the name of your selected Atom “Freeze Physics: Freezes the physics on all atoms in the scene expect for the one currently in isolated edit mode. ”Disable Render” Hides all atoms in the scene except for the one currently in isolated edit mode. ”Disable Collision” Disables collison on all other atoms in the scene. This does not apply to the currently isolated atom. ”Select Atom” selects the currently Isolated atom. ”End Isolate Edit Mode” Ends the isolated edit mode and closes the dialog box. “Name Space” By default this will say...
Control & Physics 2 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. Please see Person Atom Basics for general information regarding the Person Atom. Setting a joint to “Control” means that the individual joint control has been set to “On” in it’s control panel. Please see Atom Control for more information. ”Key Joints: Control All” Sets the Key joints: Hands, Feet, Chest, Hip and Head, Position and Rotation values to “On”. ”Key + Elbows + Knees: Control All” Sets the Key joints including the Elbows and Knees to Position and Rotation values “On” ”All Joints: Control All” All...
Animation “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Scene Animation” The following settings relate directly to the recording and playback of scene Animations inside VaM please see Scene Animation for more detailed information. ”Armed for Record” Toggling this On will allow the Root Node of the Person Atom to store recorded scene animations. “Playback Enabled” All atoms have this “on” by default. It allows any recorded animations on the selected atom to playback recorded animations when played. This has no effect on animations driven by plugins or the Person Built-In Animation settings. ”Clear All Animation For This...
F Glute Physics “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Additional Joints” The settings in this area affect the two joints that control the deformation of the glutes. This is for general glute motion and physical interaction. It uses less CPU than soft physics. Used best for most movements, sitting on chairs, bending and posing, when the glutes are not the primary focus. ”Mass” Adjusts the weight of the glutes as they affect other physics based props and atoms in the game. As a reference 1.00 is equal to 1kg in VaM. The higher you set the number the heavier the glutes are and the more affect motion has on them...
F Breast Physics 1 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Additional Joints” ”Mass” This affects the weight of the breasts as it affects other physics based props and atoms in the game. As a reference 1.00 is equal to 1kg in VaM. The higher you set the number the heavier the breasts are and the more affect motion has on them. ”Center Of Gravity” Sets where the Breast Mass is centered in relation to the nipple control points. “0” is set closer to the center of the chest. “1” is out toward the tip of the breast between the nipple control points. ”Spring”...
F Breast Physics 2 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Soft Physics Enabled” Soft physics Enabled toggles on multiple colliders attached to the breast vertices. This gives a closer approximation to a natural deformation of the breasts when handled. The trade off is that it does take more processing power to simulate and should only be used when the effect is needed. ”Auto Fat Collider Radius” Automatically adjusts the Fat Collider Radius based on morphs that affect the size of the breast. This gif example demonstrates the effect breast morphs have on the Fat Colliders when this is toggled “On”...
M Pectoral Physics “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Additional Joints” ”Mass” ”Center Of Gravity” ”Spring” ”Damper” ”In/Out Spring” "In/Out Damper” ”Up/Down Angle Target” ”Right/Left Angle Target”
Jaw Physics & Triggers “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. “Triggers” can be used to setup various complex actions that activate after being triggered when collided with. There are several builtin triggers available on the Female Person Atom. In this example, shown in the gif below, the ball is colliding with the ”Left Nipple Trigger” which then activates the morph target “Smile Open Full Face” for 0.2 second. These are the built in triggers available, the following screenshots show the location and size of each of the triggers : ”Lip Trigger” ”Mouth Trigger” ”Throat...
Person Auto Behaviors As of V1.22.0.0 the Auto Behaviors tab was split into three separate tabs. Auto Systems Tab “Auto Systems” tab. This is where you find the various automatic controls built into the Person Atom. ”Auto Expressions” Randomly change the values on the two morph targets. “Flirting” and “Smile Full Face” between 0.1 and 0.5. This gives the model a little life to their face so it doesn't appear so static. While this is active the two active morph targets can not be manually adjusted or animated. ”Auto Blink” Randomly triggers the two morph targets “Eyelids Top Down Left” and “Eyelids Top Down Right” from 0-0.5 and back again to simulate blinking. These two morph targets can not...
Head Audio “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Volume” Adjusts the volume of the audio clip as it is played from the Person Atom’s head. ”Pitch” Changes the pitch higher or lower on the played clip. This can be used to make the Person Atom’s voice higher or lower. ”Stereo Pan” This works only when “Spatialize” is toggled “Off”. Stereo Pan allows you to shit the playback of the audio clip to the left or right stereo speaker. Positive is Right, negative is Left. ”Spatial Blend” This changes the amount distance from the audio source affects the volume of the audio clip. At “1.0” the audio clip volume is greatly...
Hand Control “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. "Left Hand" "Right Hand" "Allow Possess Finger Control" "Grasp Strength" "Finger Control Mode" "Morphs" The morphs in the morphs UI control the finger position - limited by morphs what movements can be done "JSONParams" There are json parameters that control finger joint angles individually - more control is possible here "Remote" Can be driven by VR controllers in a remote-control style fashion as if possessing, but does not require possessing the hands
Skin Select “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. The Skin Select panel is VaM’s built in library of skins for the Person Atom. There are a total of forty four different skins to choose from: Twenty Seven Female Skins, and Seventeen Male skins. Twenty Six of which are sourced from Daz3D Studio, Ten Custom Female skins created by RenVR, 3 Custom Male Skins created by Jackaroo and five Futa skins created by WeebUVR. Selecting a Female or Male skin will automatically change your Person Atom to the appropriate sex. For a complete breakdown and origin...
Skin Materials 1 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. The following color options are all RGB based and have the same setting options in common. “Red” changes the red value of the selected color from “0-255” “Green” changes the greenvalue of the selected color from “0-255” “Blue” changes the blue value of the selected color from “0-255” “Copy” copies the current values to a clipboard from the selected color. ”Default Value” resets the color back to it’s default value for the current atom. ”Paste” Pastes the copied value into the current color. ”Skin Color” adjusts the diffuse value of the skin texture...
Skin Materials 2 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Specular Texture Offset” Offsets the intensity of the assigned Specular Texture or color. Usually it is at “0” giving it an even specular tone. + values will increase the brightness of the Specular. - values will darken the Specular bounce light. ”Specular Intensity” adjusts the intensity of the light reflecting off of the object. Usually it is at “1” meaning the intensity of the light bouncing off of the object matches the intensity of the light being cast. Setting the value to “0” means no light is bounced off the atom removing all highlights. Increasing the...
Skin Textures “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Diffuse” Diffuse textures are images where the model get's it's main color from. When using or making custom textures it is common to put "D" or "_D" at the end of the file name to identify the texture type. ”Specular” Specular textures are RGB images that control the color of light reflected from a model. They are often used just as grey-scale images to signify how much light is reflected by an area of the model, with lighter values being the strongest reflection and darker values being less reflective. When using or making custom textures it is common to put "S"...
Person Material Options This page covers several material options available for the Person Atom. ”Iris Materials” This option allows you to recolor the Person’s eyes or select from several available options. Please see this Iris Materials Spreadsheet for a break down of available eye colors and their origins. Or use this Cheat Sheet VaMEyeColors to quickly look for the color you want. ”Sclera Materials” Change the color of the “whites” of the Person Atom’s eyes. All available options can be found here: Sclera Materials Spreadsheet Or use this as a quick reference. ScleraCheatSheet ”Lacrimals Materials” ”F Eyelash Materials” F Eyelash Materials Spreadsheet...
Person Morphs For the purposes of this wiki, we will combine the Female and Male morphs tabs, as the guides and information are virtually identical. “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. This is the Morph and Pose category area. From here you can select to display a specific category of morphs or poses from the drop down menu. ”All” This option displays all the Morphs and Poses available to modify the Female Person Atom, It includes any Morphs or Pose targets added into the custom folder or with a Var file. This will not display Male morphs even with the ”Use Male Morphs On Female” toggle...
Person Hair “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. ”Tags Filter…(comma separated)” You can search for a specific hairstyle based on it’s tags by typing in here. Hair styles will only display after the entire tag name has been typed. A complete list of available tags can be found by clicking on the “Tags Filter…” button. ”Name Filter” You can search for a specific hairstyle by name in this field. Relevant hairstyles will appear as you type the name. ”Creator Filter” This drop down menu will display all the names of the Creators whose hairstyles you have...
Person Clothing This section has not been completed. Please refer to the following resources for more information about clothing in VaM: VAM - Using Clothing for Beginners Virt-a-Mate Tutorial - Working with Clothing Hub member YameteOuji has created several guides on creating custom clothing for VaM: T-Shirt Guide Fishnet Pantyhose Process Video! Making a Bow Clothing Item with Risa! Shoes - High Heels Guide
Back
Top Bottom