• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Wiki Article 19. Clothing

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Person Clothing

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VAM - Using Clothing for Beginners

Virt-a-Mate Tutorial - Working with Clothing


Hub member YameteOuji has created several guides on creating custom clothing for VaM:

T-Shirt Guide

Fishnet Pantyhose Process Video!

Making a Bow Clothing Item with Risa!

Shoes - High Heels Guide


















Clothing Creator
The first clothing item serves the purpose of importing DUF files from DAZ and make changes to existing clothes in your collection.

clothing_creator.png

Import
For importing DUF clothes to VAM.

Combine materials
Material layers in the imported clothin will be merged to a single layer.

Wrap to morphed verts
....

Disable anatomy
When checked, defaults to hiding the genitals when in use.

Vertex count
Number of vertexes in the imported clothing. Shows also advice about limits to the number of vertexes.

Store
Configuration for imported clothes and existing clothes.

Package name: Clear
If in an existing clothing item you pick the option to open the clothing in Clothing Creator, the information of the clothing is entered in the Store fields. To be able to save changes and make it a new clothing item from the original, the package name must be cleared as well as the Store name.

Tags
Tags serve as filters for clothing items.

Store folder name
The folder name to create under your creator name in Custom/Clothing.

Store name
The name to present in the clothing list must be unique.


Cloth Sim

Create nearby joints
...
Nearby distance
...

Generate Sim data
Creates sim data if you intend to use a simulated cloth texture.
Select sim texture
Load a sim texture if you already have a sim map for the clothing.

Set uniform sim texture
Creates a sim texture of single red value for the clothing material.

Uniform value slider
Red is the color used for setting how much "simmed" it will be. The higher the red value, the less it flows, with 1.0 (red 255) having no sim or undressable capacity.

Use per material sim textures
When not merging materials, each material can follow its own sim texture.

The bottom buttons become available when the necessary fields are set, with the clothing then saved on the folder specifiied inside Custom/Clothing. The clothing is now shown also as a clothing option in the person clothes list.


For more information about Sim and clothing layers, see also:
 
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