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Xray Womb

Assets + Accessories Xray Womb

Xray

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Xray submitted a new resource:

Xray Womb - Xray

View attachment 461186








HOW TO USE


View attachment 461190


First, load the subscene, then load the character plugin


If there are two female in the scene, Select one, change the name to 'Person', and subscene load

(If there's only one female in the scene, you don't have to change name)



I chose VUML plugin - float frequency 'continuous' and made VAR

But load a subscene changes the 'continuous' so you have to manually...

Read more about this resource...
 
The dick and womb CUAs seem to be only visible when I set VaM's Shader Quality to Low. Am I missing something?
 
The dick and womb CUAs seem to be only visible when I set VaM's Shader Quality to Low. Am I missing something?
I have the same problem.
It works fine, except that it is invisible when the shaders are set to high or medium.

I am using Radeon, is it relevant?
 
Yes, it's the same in the demo scene too.



Oh, I'm using a Radeon 6800 XT so maybe.

I use Nvidia.

When VaM's shader quality high, asset visible.

Sometimes asset disappears or doesn't work properly, but then I can see it properly when shut down the VAM and restart it.

So I think it's asset bug that the asset disappears or doesn't work properly.
 
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I use Nvidia.

When VaM's shader quality high, asset visible.

Sometimes asset disappears or doesn't work properly, but then I can see it properly when shut down the VAM and restart it.

So I think it's asset bug that the asset disappears or doesn't work properly.

Yeah, it looks like a bug with AMD hardware potentially. I just tested it on my laptop that has an RTX 4060 and it appeared correctly with Shader Quality High.
 
SubScene works but it's static, no penis movement nor womb movements (animations). I've added this plugin to an existing Scene.
I have all the dependencies & i followed all the tutorial steps.
 
SubScene works but it's static, no penis movement nor womb movements (animations). I've added this plugin to an existing Scene.
I have all the dependencies & i followed all the tutorial steps.
First, load the subscene, then load the character plugin
*How To Use Video Tutorial (0:20~0:37)

You have to do it in order.
If you've loaded the character plugin preset first, delete character plugin and reload it.

And VUML Plugin - Change Floating Frequency to 'Continuous'
*How To Use Video Tutorial (0:38~1:34)

Sometimes if the asset disappears or doesn't work properly,
shut down game and restart VAM
 
First, load the subscene, then load the character plugin
*How To Use Video Tutorial (0:20~0:37)

You have to do it in order.
If you've loaded the character plugin preset first, delete character plugin and reload it.

And VUML Plugin - Change Floating Frequency to 'Continuous'
*How To Use Video Tutorial (0:38~1:34)

Sometimes if the asset disappears or doesn't work properly,
shut down game and restart VAM
I fixed the problem, u posted a video on 'How to use' Yet, you MUST put two plugins triggers inside the 'Milines.CurrentDepth' and i missed this part, it's mandatory, you should put it on the 'How to use' video, or just bold it so people will notice. this is amazing mod! works fine now.
Thanks for your effort making this mod, i was looking for womb mod for years, and u just nailed it.

The two plugins for the 'CurrentDepth' -> 'Actions OnValueSet' are 1: Xray/_Dick-BlendShapes-dick 0-100 | 2: Xray/_Womb-BlendShapes-womb 0-100.
 
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I fixed the problem, u posted a video on 'How to use' Yet, you MUST put two plugins triggers inside the 'Milines.CurrentDepth' and i missed this part, it's mandatory, you should put it on the 'How to use' video, or just bold it so people will notice. this is amazing mod! works fine now.
Thanks for your effort making this mod, i was looking for womb mod for years, and u just nailed it.

The two plugins for the 'CurrentDepth' -> 'Actions OnValueSet' are 1: Xray/_Dick-BlendShapes-dick 0-100 | 2: Xray/_Womb-BlendShapes-womb 0-100.
I'll emphasize it in the "How to Use" video Tutorial description
 
I really like this resource you made, and it comes with a lot of customization and options, well done.
It's not so easy to get it all running and customize, which is expected as it has many parts and needs to deal with some limitations. I appreciate that despite all the complexity, you made it still very clean and approachable, as well as making videos to explain how to use and customize it.

Some things I've come across that I wanted to point out:
  • The ObjectPositionSaver plugin is not loaded in the subscene or the included scene, showing as red in Xray/__View_Back and Front. I'm not sure what it does though.
  • Having the included scene in a separate VAR from the resource would reduce the dependencies of the subscene/plugin. It's a small reduction, but considering that this resource could be part of other scenes, the fewer dependencies the better.
  • Setting atoms in the subscene that are unlikely to be edited, like "Cum1", etc., as "hidden" and removing the checks on position/rotation. This would make it more approachable to know what is important for changes and what is not, while keeping the scene cleaner and reduce moving things by mistake.
  • Maybe you could combine the XRAY and XRAY_BBC dick.assetbundle to have both penis in the same assetbundle and use a single VAR?
I was wondering if there's a way to increase the scale of the cum if I also increase the scale of the womb? I've not yet found a way. Tried briefly to add the DemonLord plugin to a cum atom but didn't work so well, could have been the wrong one.
I didn't try yet, but hopefully the scale of the Demonlord plugin is available to triggers. If that happens it makes it very interesting in terms of cumflation uses and stuff like that. Need to explore more :)
One final question, you have a video in the description that goes on defaulting position of the subscene atoms and saving it as a local subscene. What is it meant to show, just how to save it as a local subscene?

That's it for now and thank you again for making this.
 
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I really like this resource you made, and it comes with a lot of customization and options, well done.
It's not so easy to get it all running and customize, which is expected as it has many parts and needs to deal with some limitations. I appreciate that despite all the complexity, you made it still very clean and approachable, as well as making videos to explain how to use and customize it.

Some things I've come across that I wanted to point out:
  • The ObjectPositionSaver plugin is not loaded in the subscene or the included scene, showing as red in Xray/__View_Back and Front. I'm not sure what it does though.
  • Having the included scene in a separate VAR from the resource would reduce the dependencies of the subscene/plugin. It's a small reduction, but considering that this resource could be part of other scenes, the fewer dependencies the better.
  • Setting atoms in the subscene that are unlikely to be edited, like "Cum1", etc., as "hidden" and removing the checks on position/rotation. This would make it more approachable to know what is important for changes and what is not, while keeping the scene cleaner and reduce moving things by mistake.
  • Maybe you could combine the XRAY and XRAY_BBC dick.assetbundle to have both penis in the same assetbundle and use a single VAR?
I was wondering if there's a way to increase the scale of the cum if I also increase the scale of the womb? I've not yet found a way. Tried briefly to add the DemonLord plugin to a cum atom but didn't work so well, could have been the wrong one.
I didn't try yet, but hopefully the scale of the Demonlord plugin is available to triggers. If that happens it makes it very interesting in terms of cumflation uses and stuff like that. Need to explore more :)
One final question, you have a video in the description that goes on defaulting position of the subscene atoms and saving it as a local subscene. What is it meant to show, just how to save it as a local subscene?

That's it for now and thank you again for making this.


  • The ObjectPositionSaver plugin is not loaded in the subscene or the included scene, showing as red in Xray/__View_Back and Front. I'm not sure what it does though.

- When the camera looked behind the character, it automatically rotated the womb esset using distance calculation, with Xray/__View_Back and Front being the reference points for distance calculation.

Xray/_View_Back and Front have no function other than distance calculation.

If the plugin is red, delete it and refer to the video to resetting the plugin.





  • Having the included scene in a separate VAR from the resource would reduce the dependencies of the subscene/plugin. It's a small reduction, but considering that this resource could be part of other scenes, the fewer dependencies the better.

- If functions such as automatic rotation are removed, the dependencys will be reduced, but I included it for the users who needed it and left it up to the users to choose whether to use it or not.

I hope other creators to make simple and better Xray womb asset.





  • Setting atoms in the subscene that are unlikely to be edited, like "Cum1", etc., as "hidden" and removing the checks on position/rotation. This would make it more approachable to know what is important for changes and what is not, while keeping the scene cleaner and reduce moving things by mistake.
  • One final question, you have a video in the description that goes on defaulting position of the subscene atoms and saving it as a local subscene. What is it meant to show, just how to save it as a local subscene?

- VAM basically hides hidden atom, so there are users who can't find hidden cum1~6 asset.

It's about the final question, I posted a video guide link cum1~6 asset to Womb asset because cum1~6 asset do not rotate when womb asset rotate backward.

When save in a local subscene as per the video guide, the linked assets rotate together.

And cum1~6 asset control → hidden menu active and subscene local save. When load a local subscene, the cum1~6 asset do not appear in the list.





  • Maybe you could combine the XRAY and XRAY_BBC dick.assetbundle to have both penis in the same assetbundle and use a single VAR?

- I already tried to combine before uploading XRAY_BBC.var.
An error occurred in the VUML plugin connected to the dick.assetbundle failed to combine.





  • I was wondering if there's a way to increase the scale of the cum if I also increase the scale of the womb? I've not yet found a way. Tried briefly to add the DemonLord plugin to a cum atom but didn't work so well, could have been the wrong one.

q.png


- Change the scale of womb asset and cum1~6 asset to the same and save as local subscene.
 
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Thank you for the replies to my questions.
I've adapted Xray to a scene of mine with some customisations and it works great. Thank you for making such a cool resource.
 
I followed the instruction that load the subscene first then load the character plugin, but it still doesn't work. The womb is empty, no cock insert into it and no movement is display in it.
 
I followed the instruction that load the subscene first then load the character plugin, but it still doesn't work. The womb is empty, no cock insert into it and no movement is display in it.
I can attest it does work. Check your procedures and see the demo scene.
 
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