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Xray Womb

Assets + Accessories Xray Womb

Xray

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Xray submitted a new resource:

Xray Womb - Xray

View attachment 461186








HOW TO USE


View attachment 461190


First, load the subscene, then load the character plugin


If there are two female in the scene, Select one, change the name to 'Person', and subscene load

(If there's only one female in the scene, you don't have to change name)



I chose VUML plugin - float frequency 'continuous' and made VAR

But load a subscene changes the 'continuous' so you have to manually...

Read more about this resource...
 
The dick and womb CUAs seem to be only visible when I set VaM's Shader Quality to Low. Am I missing something?
 
The dick and womb CUAs seem to be only visible when I set VaM's Shader Quality to Low. Am I missing something?
I have the same problem.
It works fine, except that it is invisible when the shaders are set to high or medium.

I am using Radeon, is it relevant?
 
Yes, it's the same in the demo scene too.



Oh, I'm using a Radeon 6800 XT so maybe.

I use Nvidia.

When VaM's shader quality high, asset visible.

Sometimes asset disappears or doesn't work properly, but then I can see it properly when shut down the VAM and restart it.

So I think it's asset bug that the asset disappears or doesn't work properly.
 
Last edited:
I use Nvidia.

When VaM's shader quality high, asset visible.

Sometimes asset disappears or doesn't work properly, but then I can see it properly when shut down the VAM and restart it.

So I think it's asset bug that the asset disappears or doesn't work properly.

Yeah, it looks like a bug with AMD hardware potentially. I just tested it on my laptop that has an RTX 4060 and it appeared correctly with Shader Quality High.
 
SubScene works but it's static, no penis movement nor womb movements (animations). I've added this plugin to an existing Scene.
I have all the dependencies & i followed all the tutorial steps.
 
SubScene works but it's static, no penis movement nor womb movements (animations). I've added this plugin to an existing Scene.
I have all the dependencies & i followed all the tutorial steps.
First, load the subscene, then load the character plugin
*How To Use Video Tutorial (0:20~0:37)

You have to do it in order.
If you've loaded the character plugin preset first, delete character plugin and reload it.

And VUML Plugin - Change Floating Frequency to 'Continuous'
*How To Use Video Tutorial (0:38~1:34)

Sometimes if the asset disappears or doesn't work properly,
shut down game and restart VAM
 
First, load the subscene, then load the character plugin
*How To Use Video Tutorial (0:20~0:37)

You have to do it in order.
If you've loaded the character plugin preset first, delete character plugin and reload it.

And VUML Plugin - Change Floating Frequency to 'Continuous'
*How To Use Video Tutorial (0:38~1:34)

Sometimes if the asset disappears or doesn't work properly,
shut down game and restart VAM
I fixed the problem, u posted a video on 'How to use' Yet, you MUST put two plugins triggers inside the 'Milines.CurrentDepth' and i missed this part, it's mandatory, you should put it on the 'How to use' video, or just bold it so people will notice. this is amazing mod! works fine now.
Thanks for your effort making this mod, i was looking for womb mod for years, and u just nailed it.

The two plugins for the 'CurrentDepth' -> 'Actions OnValueSet' are 1: Xray/_Dick-BlendShapes-dick 0-100 | 2: Xray/_Womb-BlendShapes-womb 0-100.
 
Last edited:
I fixed the problem, u posted a video on 'How to use' Yet, you MUST put two plugins triggers inside the 'Milines.CurrentDepth' and i missed this part, it's mandatory, you should put it on the 'How to use' video, or just bold it so people will notice. this is amazing mod! works fine now.
Thanks for your effort making this mod, i was looking for womb mod for years, and u just nailed it.

The two plugins for the 'CurrentDepth' -> 'Actions OnValueSet' are 1: Xray/_Dick-BlendShapes-dick 0-100 | 2: Xray/_Womb-BlendShapes-womb 0-100.
I'll emphasize it in the "How to Use" video Tutorial description
 
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