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VaM 1.x Why are there red lines like this in my frame? Is it a rendering error, or is it being caused by a plugin?

Threads regarding the original VaM 1.x

nero_xu

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like this.
QQ20251217-042146.png
 
Never seen that.
  • Try another scene or an empty scene and see if you still have it. If not > it's the scene
  • If you still have it > it probably is your drivers or your setup. Try updating your GPU drivers.
 
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Never seen that.
  • Try another scene or an empty scene and see if you still have it. If not > it's the scene
  • If you still have it > it probably is your drivers or your setup. Try updating your GPU drivers.
I’ve tried disabling all plugins and creating a new scene, but the issue persists. My drivers are confirmed to be up to date. This problem started right after I upgraded to an RTX 5070 last week; my previous GPU had to be replaced due to VRAM failure.

Is it possible that the previous VRAM issues caused some form of file corruption within VaM? I’m planning to do a clean reinstall of VaM—what is the best way to go about this?
 
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Is it possible that the previous VRAM issues caused some form of file corruption within VaM? I’m planning to do a clean reinstall of VaM—what is the best way to go about this?

No. VRAM is a read only kind of thing. This will never corrupt system files.
If you changed hardware, especially GPU, use DDU ( Display Driver Uninstaller ) to completely clear the system of any potential drivers. Then reinstall from scratch your GPU drivers.
 
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No. VRAM is a read only kind of thing. This will never corrupt system files.
If you changed hardware, especially GPU, use DDU ( Display Driver Uninstaller ) to completely clear the system of any potential drivers. Then reinstall from scratch your GPU drivers.
I followed the proper steps to uninstall and reinstall my graphics drivers, but the issue persists. I’m currently downloading a fresh copy of VaM to see if the problem still occurs.
 
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I followed the proper steps to uninstall and reinstall my graphics drivers, but the issue persists. I’m currently downloading a fresh copy of VaM to see if the problem still occurs.

Ensure you're doing it in another folder and not the same one which could probably still produce the effect.
 
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Ensure you're doing it in another folder and not the same one which could probably still produce the effect.
Unfortunately, that didn't work. Are there any other ways to troubleshoot this issue?I’m starting to think this is actually a plugin issue after all.
 
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You created a secondary install. Without installing anything, tested a quite empty/default scene with a basic enviro and a default character and you still had that?
Okay, my bad. Following your advice, the screen looks fine now and everything seems normal. Can I safely assume that the issue is coming from one of the .var files?
 
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Okay, I’ve finally identified the cause. The issue starts as soon as I enable PostMagic. I’m certain it’s a PostMagic problem because the same rendering error persists across multiple scenes with completely different visual styles. Here is the log—can anyone tell what’s going on?
QQ20251218-211041.png
QQ20251218-211014.png
 
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First try to grab these files, they might be corrupted.
Don't have multiple copies of the same var file, don't use sub directories in AddonPackages folder.

Can you show me your settings?
PostMagic does basic stuffs on the post process and should not lead to that result. What's your GPU ?
 
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First try to grab these files, they might be corrupted.
Don't have multiple copies of the same var file, don't use sub directories in AddonPackages folder.

Can you show me your settings?
PostMagic does basic stuffs on the post process and should not lead to that result. What's your GPU ?
RTX5070.The issue occurs specifically when I enable 'userLUT'.
 
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I'm not a developer, so I don't know exactly what this setting does. But from my perspective, it seems like 'userLUT' is incorrectly adjusting the shadows.
 
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Are you sure that the lut file is available on your version?
'coz if you don't have the LUT file, it might lead to improper computation of the LUT and completely break the LUT pass.
 
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Are you sure that the lut file is available on your version?
'coz if you don't have the LUT file, it might lead to improper computation of the LUT and completely break the LUT pass.
I'm not sure if it's actually related to the LUT files themselves. Here are four images showing: LUT off, LUT on, and two different presets for comparison.
QQ20251218-225223.pngQQ20251218-225006.pngQQ20251218-225017.pngQQ20251218-225112.pngQQ20251218-225129.png
 
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You have asian characters in your paths, this could break VAM's normal behavior.
But beyond that, if enabling PM/Lut does that, it obviously tied to it. Now it might be produced by a combination of factors, but finding what is beyond me.

If you have that result inside of your base build (the new clean one you downloaded), it could be possible that it has to do with something else ( PC / Windows / Drivers... etc )
 
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You have asian characters in your paths, this could break VAM's normal behavior.
But beyond that, if enabling PM/Lut does that, it obviously tied to it. Now it might be produced by a combination of factors, but finding what is beyond me.

If you have that result inside of your base build (the new clean one you downloaded), it could be possible that it has to do with something else ( PC / Windows / Drivers... etc )
I can confirm that my installation path is entirely in English, and I’m using a clean client from the VaM Updater. The Chinese text you see is from a translation plugin, but I can guarantee the issue persists even without that plugin installed.

For now, my only workaround is to disable PostMagic/LUT as much as possible.
 
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