• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
VUML

Plugins + Scripts VUML

Download [<1 MB]
Hi @JayJayWon
great plugin indeed - I like to work with it.
I would like to transfer parameters from a UIButton to VUML, e.g. change "Left VR Hand" to "Right VR Hand". However, in the UIButton, I do not see any option to refer to the correct variable, not even as text. I can only transfer results for floating parameters.
Can you confirm this, is it impossible to transfer parameters like "Right VR Hand" to the "Scope/Atom" field of Parameter A?
Thank you very much!

1.png
2.png
 
Hi @JayJayWon
great plugin indeed - I like to work with it.
I would like to transfer parameters from a UIButton to VUML, e.g. change "Left VR Hand" to "Right VR Hand". However, in the UIButton, I do not see any option to refer to the correct variable, not even as text. I can only transfer results for floating parameters.
Can you confirm this, is it impossible to transfer parameters like "Right VR Hand" to the "Scope/Atom" field of Parameter A?
Thank you very much!

View attachment 339096View attachment 339097
Sorry the plugin doesnt currently support that and I have no plans to develop this plugin further at the moment.
 
Hey @JayJayWon I understand that you are done developing this plugin, which is a shame because there's nothing else quite like it, but I'm having trouble understanding the Save/Load function or it doesn't quite work and I was hoping you could shed some light on the situation for me.

I can save a set of VUML Variables using the Save button on the plugin, and I can load them using the Load button too - but trying to load a set of VUML Variables from a trigger doesn't seem to work at all. I don't know if it's because I'm doing something wrong or not.

This is the save file in the Custom/Scripts folder.
1761908904679.png


And this is the trigger I am trying to have load that save file.
1761908966341.png


No matter what I do, I can't get it to load a save file via trigger. I can save using triggers, overwriting the file as expected, just not load.
 
Hey @JayJayWon I understand that you are done developing this plugin, which is a shame because there's nothing else quite like it, but I'm having trouble understanding the Save/Load function or it doesn't quite work and I was hoping you could shed some light on the situation for me.

I can save a set of VUML Variables using the Save button on the plugin, and I can load them using the Load button too - but trying to load a set of VUML Variables from a trigger doesn't seem to work at all. I don't know if it's because I'm doing something wrong or not.

This is the save file in the Custom/Scripts folder.
View attachment 537724

And this is the trigger I am trying to have load that save file.
View attachment 537725

No matter what I do, I can't get it to load a save file via trigger. I can save using triggers, overwriting the file as expected, just not load.
Suggestions:
1) Try saving to a path under VAM\Saves\PluginData (meshed has tightened up security which restricts where plugins can write to)
2) Try back slashes as an alternative to forward slashes (cant remember which one is right)
3) Its possible that this target only sets the filename and you need to trigger a separate action to do the Save
I'm just going off memory with these suggestions, so you might need to experiment with some combination of the above.
 
Suggestions:
1) Try saving to a path under VAM\Saves\PluginData (meshed has tightened up security which restricts where plugins can write to)
2) Try back slashes as an alternative to forward slashes (cant remember which one is right)
3) Its possible that this target only sets the filename and you need to trigger a separate action to do the Save
I'm just going off memory with these suggestions, so you might need to experiment with some combination of the above.
All 3 seemed to do the trick, thank you, this means I can finally get back to work on a project!

I have however come across a strange bug, seemingly as a direct result of the saving and loading. It doesn't necessarily break anything, and isn't really even a hinderance. Basically if you have a single vBOOL in your saved VUML, when you load that VUML file (via triggers) any changes made to that vBOOL result will turn the "vBOOL1: True/False" blank on the plugin panel. But as I said it doesn't break anything, you can still use the vBOOL result just fine with ActionGrouper and such. It isn't something in dire need of a fix, but still thought you should know.
 
Back
Top Bottom