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Question VR eyes reversed on some unity environment assets

ghostmerder

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Basically its like going cross-eyed when I open some unity assets. I've messed with all the asset settings and the VR settings as well. I'm not really sure what's making the asset do this. I'm on a Quest 2 if that matters.
 
That's what happens when the asset wasn't made to work with VR. There's nothing you can do about it but let the author know and hope he fixes it.
 
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how to fix that?
I'm trying to import a mesh from Unity to Vam and report the exact same problem of reversed stero display (and Z problem)

EDIT: just found it:
  • Set project Color Space to Linear to get proper lighting. This is found in Edit->Project Settings->Player. Then click Other Settings tab. Set Color Space->Linear (default is Gamma)
  • Turn on VR support and set to single pass. This is found in Edit->Project Settings->Player. Then click XR Settings tab. Click Virtual Reality Support checkbox. The set Stereo Rendering Method->Single Pass.
 
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