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Basically its like going cross-eyed when I open some unity assets. I've messed with all the asset settings and the VR settings as well. I'm not really sure what's making the asset do this. I'm on a Quest 2 if that matters.
how to fix that?
I'm trying to import a mesh from Unity to Vam and report the exact same problem of reversed stero display (and Z problem)
EDIT: just found it:
Set project Color Space to Linear to get proper lighting. This is found in Edit->Project Settings->Player. Then click Other Settings tab. Set Color Space->Linear (default is Gamma)
Turn on VR support and set to single pass. This is found in Edit->Project Settings->Player. Then click XR Settings tab. Click Virtual Reality Support checkbox. The set Stereo Rendering Method->Single Pass.