Question Collision on custom unity assets?

random242

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Hey guys, quick question:

When using custom assets, I've noticed if I try to make them move using a plugin (cycleforce, for example) with collision and physics on it will work BUT the object will sorta noclip through the characters or objects.

Turning physics off will prevent the plugin from doing anything and the object will only move with manual input, like grabbing it in VR and moving it, but it will collide with other objects and/or characters in the scene.

How do I make everything work "as it should" where plugins can act on the custom asset but also allow it to collide with other things in the scene? It seems to be a "one or the other" issue.
 
Is there a solution to it already? It does work as Mofme has an elastic dildo set with penetration.
 
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