Vibration Source

Plugins Vibration Source

lfe

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lfe submitted a new resource:

Vibration Source - Create vibration force on any rigid body

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Vibration Source

View attachment 52278

Instructions

Add this plugin on the object that you want to vibrate.

Make sure Collision is on

Choose the rigid body that you want to vibrate (some Atoms have more than one).

Change any settings you want...

Read more about this resource...
 
Can this be used on character Atoms? I see an enormous list of colliders but none seem to respond to anything - perhaps there could be a text filter which would help (the dropdown will list hundreds of colliders).
 
Can this be used on character Atoms? I see an enormous list of colliders but none seem to respond to anything - perhaps there could be a text filter which would help (the dropdown will list hundreds of colliders).

If you want to vibrate something on the character, you will need to add this plugin to the vibrator and not the character if that makes sense. Any collider that vibrator touches will then vibrate.
 
Hey LFE, I've added this to a vibrator CUA and touched a person with the vibrator but nothing happens. Anything else I can try?
 
Hey LFE, I've added this to a vibrator CUA and touched a person with the vibrator but nothing happens. Anything else I can try?
The only think I can think of is to make sure that the CUA has collision enabled.
 
Trying to use this with a scene currently and every time I load the scene it erases the list of rigidbodies to choose from on the atom. Only way to fix it so far seems to be to remove the atom and try again.

I checked my scene's .json file and there doesn't seem to be anything to point to a rigidbody, but I don't know anything about programming!

Edit: Literally figured out the issue minutes after I necro'd this thread - if the object is parented to a person atom the rigidbody's wont show up on load.
 
Trying to use this with a scene currently and every time I load the scene it erases the list of rigidbodies to choose from on the atom. Only way to fix it so far seems to be to remove the atom and try again.

I checked my scene's .json file and there doesn't seem to be anything to point to a rigidbody, but I don't know anything about programming!

Edit: Literally figured out the issue minutes after I necro'd this thread - if the object is parented to a person atom the rigidbody's wont show up on load.

Thank you for reproducing this Solmak. When I have some time I will see if I can get this to work in that parented case.
 
For those having challenges setting up this awesome plugin, I created a starter scene file that has it included, along with vibrator sounds and an intensity slider bar that adjusts the vibration intensity:

Female Squirt Importer

The main thing to know for this plugin is it goes on the Toy atom (e.g. ToyBP). There are some that come with VAM so you don't need to download any or use a Custom Unity Asset (CUA) to test it out. You click the Add Atom (+ icon on the menu bar) / Toys / ToyBP for example / check Select Atom On Add and Add Atom. Then you add this VibrationSource Plugin on the Plugins tab for that toy.

In my testing, the Toy Atom cannot be in a SubScene or it will not work. If you just add it to a new scene it will be set to Parent Link None by default which is what you want. But if you are viewing it in a scene, you'd go to Control Tab and make sure it says none on Parent Link. Collision on the Model should also be turned on for added vibration effect.
 
For those having challenges setting up this awesome plugin, I created a starter scene file that has it included, along with vibrator sounds and an intensity slider bar that adjusts the vibration intensity:

Female Squirt Importer

The main thing to know for this plugin is it goes on the Toy atom (e.g. ToyBP). There are some that come with VAM so you don't need to download any or use a Custom Unity Asset (CUA) to test it out. You click the Add Atom (+ icon on the menu bar) / Toys / ToyBP for example / check Select Atom On Add and Add Atom. Then you add this VibrationSource Plugin on the Plugins tab for that toy.

In my testing, the Toy Atom cannot be in a SubScene or it will not work. If you just add it to a new scene it will be set to Parent Link None by default which is what you want. But if you are viewing it in a scene, you'd go to Control Tab and make sure it says none on Parent Link. Collision on the Model should also be turned on for added vibration effect.
Thanks for the how to and feedback. I may be able to get it to work in a sub scene if I try.
 
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