VEGA: Part 3 - A VR Experience

Scenes VEGA: Part 3 - A VR Experience

Dragontales

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so for me the floor and walls are missing in apartment and vegas cloths as well
 
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I'll be honest...I"m not really sure what's happening for you. The other thing you might want to look into is if you're allowing the plugins to work. There's settings inside VAM for that. Though I doubt that's the issue.
 
so for me the floor and walls are missing in apartment and vegas cloths as well


Shadow its not your fault, your resources are fine, its the scene, there's several complications that were only in Part 3 , Here's what to do:

For Apartment Not Showing Properly


- Enter Edit Mode (Press E) then Click the Arrow button and select "Show Hidden"
- Select "CUA_APARTMENT" and Click "Assets"
- It will be on the first option, Select "None" then reselect the first option, "blahblah/hzm_thehideout_enviro.prefab"
(This will make a bunch of ships and extra rain appear, but they will enter the apartment and ruin the scene)
- Click "Plugins" and Reload Plugin#0 , All the ships and globe and extra rain disappear, leaving the room intact


For the outfit:

I think the outfit is supposed to be plain and white, going by the image in the preview and story context , just make sure your Shader Quality setting is on "High" , otherwise the bump mapping for the outfit ripples wont appear and it will look horrible. With the right shader settings it should look like this:
1726816360458.png


- Click the three lines to enter options, and click "User Preferences" , under "Shader Quality" , select "High"



For anyone with issues with the story dialogue not showing:

- Enter Edit Mode (Press E) then Click the Arrow button and select "Show Hidden"
- Select "__VAMSTORY" and uncheck Plugin#2 and Plugin#3 , then Click "Open Custom UI" on plugin #4, and click Play All (> ALL) ,
This will stop the text from moving around and return it where it should be inside the apartment, I think this only happens if your version of the plugins are too high or not the same as in the scene.
 
Shadow its not your fault, your resources are fine, its the scene, there's several complications that were only in Part 3 , Here's what to do:

For Apartment Not Showing Properly


- Enter Edit Mode (Press E) then Click the Arrow button and select "Show Hidden"
- Select "CUA_APARTMENT" and Click "Assets"
- It will be on the first option, Select "None" then reselect the first option, "blahblah/hzm_thehideout_enviro.prefab"
(This will make a bunch of ships and extra rain appear, but they will enter the apartment and ruin the scene)
- Click "Plugins" and Reload Plugin#0 , All the ships and globe and extra rain disappear, leaving the room intact


For the outfit:

I think the outfit is supposed to be plain and white, going by the image in the preview and story context , just make sure your Shader Quality setting is on "High" , otherwise the bump mapping for the outfit ripples wont appear and it will look horrible. With the right shader settings it should look like this:
View attachment 411391

- Click the three lines to enter options, and click "User Preferences" , under "Shader Quality" , select "High"



For anyone with issues with the story dialogue not showing:

- Enter Edit Mode (Press E) then Click the Arrow button and select "Show Hidden"
- Select "__VAMSTORY" and uncheck Plugin#2 and Plugin#3 , then Click "Open Custom UI" on plugin #4, and click Play All (> ALL) ,
This will stop the text from moving around and return it where it should be inside the apartment, I think this only happens if your version of the plugins are too high or not the same as in the scene.
I'll look into the first and third issues. For the third, I was pretty sure my plugins were up to date, but I know the atom mover has constantly been updated and I was worried it might affect the scene. I'll see what's going on with that one. For the first issue, what isn't set up properly? Is it a plugin issue as well? I do have a plugin used on it that hides certain parts of the model. Maybe it's not working properly for some?
 
I guess on my end, VAM was using the older version of Atom Mover. The new versions look like they've broken the scenes a bit. I'm going to work on fixing that. Trying to find a more elegant solution but so far hitting a wall. As far as the walls, I'm still confused about why that issue is happening as it's not happening on my end.
 
Dragontales updated VEGA: Part 3 - A VR Experience with a new update entry:

Updated with a few different plugins to replace ones that were causing issues.

A few people reported having issues with certain aspects that were introduced in Part 3. I've traced them to a couple plugins that were causing the issues. I've attempted to remedy this by replacing the problematic plugins with different ones.

IMPORTANT - YOU MUST DOWNOAD AND INSTALL THESE NEW PLUGINS FOR PARTS OF THIS TO WORK CORRECTLY!!!
- https://hub.virtamate.com/resources/colorscale.416/
-...

Read the rest of this update entry...
 
yea everything in vam hub says in library
Can you download and check how the newly updated version works for you? Please note that I've replaced a couple plugins so you'll need to ensure you have the three new ones. They should be listed in dependencies as well as the update note.
 
I have my own version of Vega. Is there a way, I know there is, of loading my vevsion automatically without having to change appearance every time a scene loads.
 
I have my own version of Vega. Is there a way, I know there is, of loading my vevsion automatically without having to change appearance every time a scene loads.
Short answer is, yes... You can tell vam to not swap out the Person elements through scene loads. Or parts of the character. But the longer answer is...it's a bit complicated because these scenes use a plugin that hides pretty much all of a character's body parts. It also seems to know if the skin shader changes (I tested it last night) and spawns errors. So the only real way that I can think of, would be to save each file to a new scene in your own folders with the figure swapped out and that plugin removed. You'd then have to relink each scene's trigger (that loads the next) to point to your own save files.
 
Short answer is, yes... You can tell vam to not swap out the Person elements through scene loads. Or parts of the character. But the longer answer is...it's a bit complicated because these scenes use a plugin that hides pretty much all of a character's body parts. It also seems to know if the skin shader changes (I tested it last night) and spawns errors. So the only real way that I can think of, would be to save each file to a new scene in your own folders with the figure swapped out and that plugin removed. You'd then have to relink each scene's trigger (that loads the next) to point to your own save files.
OK, thanks. Still new to Vam. I haven't done any animations nor got into triggers yet but I guess now would be a good time to start. I have saved some scenes with my model, no worries. Where would I locate the scene load triggers? I have no idea where to even start.

BTW the end of the last scene was great. I sat there in the dark listening to her breathe for about 10 minutes.
 
OK, thanks. Still new to Vam. I haven't done any animations nor got into triggers yet but I guess now would be a good time to start. I have saved some scenes with my model, no worries. Where would I locate the scene load triggers? I have no idea where to even start.

BTW the end of the last scene was great. I sat there in the dark listening to her breathe for about 10 minutes.
Well...it really depends on each scene. Despite playing with VAM for years, this project really has taught me a lot and, as such, each one got progressively more complex and the trigger that loads the next scene is in various places, depending on each scene. As I got better, the later scenes have it in the master inside the director plugin. Some of the earlier ones may have it in the master which uses timeline triggers. And yet others may be in the VAM Story atom as a triggerable answer. I know that's not a great answer, but unfortunately it is what it is. And yeah, I was quite happy with how that end of the current final scene came out. :)
 
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