wich arrow?? wich next page in wich menu list?? do you mean in a browser assist page ( the session plugin) list ? to me it looks like you are getting issues with some vam tragic crapware downloaded from hub or patreon.Here is a weird issue I am having.
Quest 3
4090/i913900ks setup.
Only with pass-through using steamervr and VD for quest. With quest link and oculus no pass-through no issues.
This happens almost every time start up vam, the display main menu looks normal, when I click on middle icon to launch my stored saves the list goes down a mile long it looks like . When I open a scene the person's body is gone and only thing visible is clothing.
This kept happening so I installed the newest vam version xrasfered all files and everything worked and pass-through and main menu was normal. 2 days later launched vam again and it's back to that weird display and missing the person's body. The menu list shows all saved in 1 view that goes down a long way. Normally you click arrow to go to next page. Anyone else experiencing this?
You need V 1.29It does? Is there an update? I'm using v1.27.4 How do you activate it?
and Controller are not even needed. Hand tracking in Quest 3 is really good.Yes, I had the controllers in my hand
Yeah, for position, and nothing elseand Controller are not even needed. Hand tracking in Quest 3 is really good.
They have OpenXR in for a long time already, what they have added is a custom runtime for it, called VDXR.VD just added openxr support and they claim 10% improved performance.
Did anyone try it with VaM and open-composite?
did she squirt? lol
There is a thread here that says VaM works with opencomposite.They have OpenXR in for a long time already, what they have added is a custom runtime for it, called VDXR.
Anyway, never tried Open Composite yet, since I saw no need, is it even possible to use with VAM? VD performance is just top notch on my environment (PC and Wifi setup).
Going to try the beta tomorrow, lets see
You have to experiment with the chroma key color to minimize it, also the smoothness and similarity settings in VD.I guess there's no way to get rid of or feather the outline eh.
I found it depends on the room lighting, I get better results with natural light ?You have to experiment with the chroma key color to minimize it, also the smoothness and similarity settings in VD.
I had pretty good results with 98,120,100, Smooth 5, Sim 0
But it will never be gone completely with the current implementation.
Yea we need some type of edge filter.You have to experiment with the chroma key color to minimize it, also the smoothness and similarity settings in VD.
I had pretty good results with 98,120,100, Smooth 5, Sim 0
But it will never be gone completely with the current implementation.
How about using Green man look preset?Anyone know how to make the male a solid green for passthrough? When I make it solid green, without skin gloss/specular, the light/shadow still causes different shades to pop in passthrough
I actually made the exact same look, but the light/shadows are still making different shades of green appear and it messes the passthrough experienceHow about using Green man look preset?
(255 Green;0;0) Male passthrough preset for Mixed Reality - Looks -
Simple Passthrough preset for the Male to save you some time tweaking the colours and skintextures. -0Blue 0Red 255Green colouring -No dependencies needed -Includes Appearance preset Replace the average male VaM body's with your perfecty...hub.virtamate.com
That doesn't work for interposing my stuff over her body. If my stuff is "over" her body, it will appear as if her body is over it instead, because her body is on a "layer above". Check this.@dunkdunk it's easier to just not render the male body as mentioned on previous page
Can you give us a tutorial how to use these three plugins to make a scene passthrough?Heavily inspired by MacGruber plugin.
Just add it as scene plugin and it will disable rendering for everything except Person and menu/button atoms. It might skip some weird atoms like TechnoLights but you can disable them manually (shouldn't be too often anyway).
Combine it with BackgroundColor plugin and UIAssist to make any scene passthrough friendly with one click!