No. (Please, use the plugin discussion to ask questions related to it).
Color correction is a very old and obsolete asset and the way it was made overrides layers/render order of some shaders. What it does is simulate somewhat, what a LUT does. So I suggest that you create a LUT that gives you the same result as the color correction asset, and use PM instead with that LUT.
It's far cleaner and won't break UI or other potential rendering aspects of the scene... it also can be disabled during the scene if needed.