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VAMMoan 2 (teaser)

Plugins + Scripts VAMMoan 2 (teaser)

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Why would you do that?
Frankly i found that "Breathing nose" and "Blowjob" would be very cool being layered. Yesm i found some additional option in V2 which it seems allow a bit to combine, but thats rather alternating and weak effect. Agree pls that the sounds of a blowjob and breathing can physically be combined in reality. That would give more natural\impressive result. Let it be as request maybe. Not in alternating form, but sounding all together exactly please.

Meanwhile, do really there is no way in VAM to layering two the same plugins for the same person stack ? Some trick maybe (thru another special plugin) or no ?
 
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Audio is played through a component. You can't overlap sounds on a component, you play one sound at the time. You can use "one shots" to compensate, but you lack control of the sound with that technic.
So the idea would be to play your sounds on another source. Plugins won't be able to stack tho : )
 
Probably at some point. I'm quite busy atm : )
 
I probably will release VAMExcite which is the "brother" plugin of VAMM2 that allows it to work in interactive mode ^^
 
When using the kissing sound effect with already ongoing sounds this error pops up a lot (kissing is triggered via timeline):

!> Timeline: External activate trigger crashed, some triggers might not have been called: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.List`1[UnityEngine.AudioClip]].get_Item (Int32 key) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser+VAMMVoice.GrabSfxAudioClip (System.String clipType, Int32 clipIntensity) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser+VAMMVoice.GetAudioClip (System.String clipType, Int32 clipIntensity) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser.PlayAudioClipImmediate (System.String clipType, Nullable`1 clipIntensity, Nullable`1 oneLinerID) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser.A_PlaySoundTypeImmediateCallback (System.String val) [0x00000] in <filename unknown>:0
at JSONStorableStringChooser.InternalSetVal (System.String s, Boolean doCallback) [0x00000] in <filename unknown>:0
at JSONStorableStringChooser.set_val (System.String value) [0x00000] in <filename unknown>:0
at JSONStorable.SetStringChooserParamValue (System.String param, System.String value) [0x00000] in <filename unknown>:0
at TriggerActionDiscrete.Trigger (Boolean reverse, Boolean force) [0x00000] in <filename unknown>:0
at Trigger.set_active (Boolean value) [0x00000] in <filename unknown>:0
at VamTimeline.CustomTrigger.SyncTime (Single clipTime, Boolean live) [0x00000] in <filename unknown>:0

I am not good at reading/understanding error messages. Don't know if it is a VAMM problem or with timeline. Just want to bug report it.

To recreate the issue.
-Add Person atom
- load timeline
- load VAMM2
- set trigger state "moan"; arousal around 0.45, create multiple "reaction play immediatly > kissing" a couple of times.

The error should trigger when timeline is played.

When setting arousal to lower than about 0.1 no error appears.

I can provide the scene file if neccessary.
 
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