Thanks for the quick reply and appreciate the solution you came up with. I already use that plugin in a scene and am worried that upgrading it might break it now, but it shouldn't right?Hey! Np, you're welcome : )
There is an internal possibility by simply swapping the "ScreenOpt_Material" on the fly with a trigger.
That said, the glitch material is "linear", it's not like a random thing controlled over time.
What I can propose is making two new materials: screen_noise, and glitch01heavy. So that you could have a default screen with noise and two glitchy materials of different strength, and you could change the material through triggers.
I need to fix the window camera bug, so that's not very long to add a couple more materials : )
One more question, did you keep the original Glitch01 in there as well? I really liked how it looked, so I hope yes and hence why I am kinda worried to upgrade now, because I don't want to lose that one.
Cheers