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Question Unnecessary height body change during using body morph - how to avoid ?

5DVoom

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Hi folks

Somtimes occurs problem with my achieved "hibrid" morphs for body, exactly results by using cool MorphMergeAndSplit plugin. As in description, with apply morph to 100% body become a much low by height.
I guess that this is relate with that i often change "Scale" parameter (of source model) for ajust it for more realistic heights, well no matter.

Wanted to ask - maybe there is some way to somehow avoid\block exclusively height change for body during apply body morph ?

Ideally, i think would be somehow fix my already achieved files of body morphs by delete info about height from then, if it possible.
 
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There's no way to really fully deal with the slight differences in proportions of different body/head merges in vam. I'm guessing its manifesting with some weirdness in the neck area? seams etc?

There are neck fix morphs available that can reduce the issues but they never fully fix it. Turn off vam smoothing when using these as its way too strong and hides a multitude of sins - mostly ugly mesh due to vams smoothing and the extreme morph values used by creators trying to fight it...

What you can do about, it assuming the height differences are not too extreme, is to backport the bodies you are mixing to Daz using Chokaphi's Vam to Daz software - https://hub.virtamate.com/resources/vam-to-daz-2.888/

One in daz you can use the Shape splitter plugin to undo some of the height changes and reset the neck area - https://www.daz3d.com/shape-splitter

Shape splitter is an advanced morph tool that allows you to be much more selective over what parts of a morph are selected for output. You can easily do things like reset hands and feet to default or in your case reset height and the neck area.

I would first try to use the regions tab, select all of the body except hands and feet (May as well reset those too whilst your here), ensure the neck and up is unselected also. Then preview the morph, once done the calculate button will become available, using this will attempt to best adjust the body to the default position which should hopefully fix your height issues. There might be a bit of trial and error to get a good reset on the neck and you may need to play with the smoothing distance and strength or maybe use the bones tab but I've absolutely fixed older models of mine that had a few of my bodies mixed.
 
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