Question Unity Asset physic in VaM

nostradame

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hi i have a question. I'd like to use unity stuff in vam, but I'd also like it to have physics. E.g. to make the tail move while moving and so on. Here I have a question how to do it? I noticed that you can use dynamic bones for this but the version that works with VaM probably doesn't support dynamic bones. That's what it says on unitystore. If I did it in blender and then exported it with dynamic bones to Unity in the fbx file, will the asset have motion preserved in unity and then in VaM? I will be grateful for your help. Regards
 
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