Has anyone else noticed a problem in Timeline when you export an animation and check the "Include Pose" box the exported animation is not properly saving the pose?
I made a Pose Preset with the models right hand in a fist and can load this pose in other scenes with a different model and the right hand fist is there. I then used this pose as the first frame of a Timeline animation, leaving the hand in a fist for the duration of the animation, but when I export the animation and add it to a different model the right hand is no longer in a fist.
I realize I can add the fist morph as part of the animation but I don't understand why I would need to do this if the "include pose" checkbox is supposed to save the complete pose... or does it have another purpose?
I made a Pose Preset with the models right hand in a fist and can load this pose in other scenes with a different model and the right hand fist is there. I then used this pose as the first frame of a Timeline animation, leaving the hand in a fist for the duration of the animation, but when I export the animation and add it to a different model the right hand is no longer in a fist.
I realize I can add the fist morph as part of the animation but I don't understand why I would need to do this if the "include pose" checkbox is supposed to save the complete pose... or does it have another purpose?