CaptainMagnus
New member
Had a look at previous threads but didn't seem to cover my particular flavour of issue.
Context:
Had zero issues before I updated to (I think) 1.22.0.8, big "uh oh" error below occurred, reverted to 1.22.0.7, error still persists, updated to 1.22.0.12, error still persists.
Made a fresh 1.22.0.12 install on a separate drive, error still persists.
I'm not unpacking VARs or anything like that. Just adding an atom, and trying to add custom textures (same way I've always done with zero issues). If I load a preset from a var then there's no issues, same as if I load a locally saved appearance preset I've created myself, no issues.
If I load an appearance preset (fine) and then select textures from the same directory the preset pulls from, it throws the error.
Haven't touched any settings in vam for a long while so I doubt it's something there, I checked anyway and couldn't see anything that would block anything.
Tried disabling antivirus programs as Access Denied was making me think it was interfering but the error was still there.
I have very little knowledge of coding so when it comes to logs I mainly just skim for keywords or file paths to see if I can bumble my way through logical deduction but alas no.
So hoping some charitable soul can tell me what the gosh dang this means:
!> Error during texture load: System.UnauthorizedAccessException: Access to the path "D:\Games\VR\Virt-A-Mate\Saves\Person\appearance\*Redacted*\eb 2\eb 2_face.jpg" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at MVR.FileManagement.SystemFileEntryStream..ctor (MVR.FileManagement.SystemFileEntry entry) [0x00000] in <filename unknown>:0
at MVR.FileManagement.FileManager.OpenStream (MVR.FileManagement.FileEntry fe) [0x00000] in <filename unknown>:0
at MVR.FileManagement.FileManager.OpenStream (System.String path, Boolean restrictPath) [0x00000] in <filename unknown>:0
at ImageLoaderThreaded+QueuedImage.Process () [0x00000] in <filename unknown>:0
All help appreciated lads/ladettes!
Context:
Had zero issues before I updated to (I think) 1.22.0.8, big "uh oh" error below occurred, reverted to 1.22.0.7, error still persists, updated to 1.22.0.12, error still persists.
Made a fresh 1.22.0.12 install on a separate drive, error still persists.
I'm not unpacking VARs or anything like that. Just adding an atom, and trying to add custom textures (same way I've always done with zero issues). If I load a preset from a var then there's no issues, same as if I load a locally saved appearance preset I've created myself, no issues.
If I load an appearance preset (fine) and then select textures from the same directory the preset pulls from, it throws the error.
Haven't touched any settings in vam for a long while so I doubt it's something there, I checked anyway and couldn't see anything that would block anything.
Tried disabling antivirus programs as Access Denied was making me think it was interfering but the error was still there.
I have very little knowledge of coding so when it comes to logs I mainly just skim for keywords or file paths to see if I can bumble my way through logical deduction but alas no.
So hoping some charitable soul can tell me what the gosh dang this means:
!> Error during texture load: System.UnauthorizedAccessException: Access to the path "D:\Games\VR\Virt-A-Mate\Saves\Person\appearance\*Redacted*\eb 2\eb 2_face.jpg" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at MVR.FileManagement.SystemFileEntryStream..ctor (MVR.FileManagement.SystemFileEntry entry) [0x00000] in <filename unknown>:0
at MVR.FileManagement.FileManager.OpenStream (MVR.FileManagement.FileEntry fe) [0x00000] in <filename unknown>:0
at MVR.FileManagement.FileManager.OpenStream (System.String path, Boolean restrictPath) [0x00000] in <filename unknown>:0
at ImageLoaderThreaded+QueuedImage.Process () [0x00000] in <filename unknown>:0
All help appreciated lads/ladettes!