Just joined the Patreon. Great work you're doing here. Very impressive. Few suggestions from first play...
Ideally you should simplify play with 2 modes, the default being mode 1...
1. The possess mode. Looking through the eyes of one of the protaganists with a button to switch between characters. Having to manually point to the character seems a bit unnecessary.
2. Hands-free possess mode. Here, you only take control of the head. The hands do their regular animation thing. Or even better, make the hand possess only active while actively gripping the side button. Some virtual see-through hands, could show your real hand position so you can align correctly.
2. The voyeur mode. Free-camera mode where you can fly around the scene without restriction.
Switching between these modes should be a simple toggle (ideally a main controller button) and should not require bringing up a menu.
In Possess mode, I can still see the characters head when I move out of what is probably IK range. Can the head be made invisible during possess to prevent this?
Default for pushing buttons, actions, etc. should really be the trigger, not the A button. It's far more intuitive.
Interface should be massively simplified and more VR-like. A wrist-watch that appears when you turn over your wrist approach is very easy to use. It should just contain the main icons. Any other advanced options (settings, editor stuff) that are not used as often (or maybe not at all) should be reachable from some kind of settings/advanced icon button.
Scrolling the scene list should be able to be done using the thumbstick.
Ideally you should simplify play with 2 modes, the default being mode 1...
1. The possess mode. Looking through the eyes of one of the protaganists with a button to switch between characters. Having to manually point to the character seems a bit unnecessary.
2. Hands-free possess mode. Here, you only take control of the head. The hands do their regular animation thing. Or even better, make the hand possess only active while actively gripping the side button. Some virtual see-through hands, could show your real hand position so you can align correctly.
2. The voyeur mode. Free-camera mode where you can fly around the scene without restriction.
Switching between these modes should be a simple toggle (ideally a main controller button) and should not require bringing up a menu.
In Possess mode, I can still see the characters head when I move out of what is probably IK range. Can the head be made invisible during possess to prevent this?
Default for pushing buttons, actions, etc. should really be the trigger, not the A button. It's far more intuitive.
Interface should be massively simplified and more VR-like. A wrist-watch that appears when you turn over your wrist approach is very easy to use. It should just contain the main icons. Any other advanced options (settings, editor stuff) that are not used as often (or maybe not at all) should be reachable from some kind of settings/advanced icon button.
Scrolling the scene list should be able to be done using the thumbstick.
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