Suggestion: as the title says
Importance: medium
Estimated complexity: high
Description: in cloth Creator mode, it is possible to sub-divide a low-poly garment to improve or change the simming behavior. The current limitation is that without any way to see the results of the Nearby Joints, it requires a significant time of trials and errors to get to the desired outcome. Having an export of the actual sim map would greatly reduce time.
Current Workaround: edit Cloth object in blender or similar and subdivide the desired areas
Importance: medium
Estimated complexity: high
Description: in cloth Creator mode, it is possible to sub-divide a low-poly garment to improve or change the simming behavior. The current limitation is that without any way to see the results of the Nearby Joints, it requires a significant time of trials and errors to get to the desired outcome. Having an export of the actual sim map would greatly reduce time.
Current Workaround: edit Cloth object in blender or similar and subdivide the desired areas