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VaM 1.x Skirts imported from Daz3d warping around crotch area.

Threads regarding the original VaM 1.x

JohnKing15555

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Hi dear community!

I was wondering if anyone here knows a fix to this issue, clothing especially skirts/dress/tunics anything that is an outer wear or clothes that are the crotch area, importing them into VAM gets warped like this:
VaM_Nsq4hSbFCU.png
VaM_52fpdwC7n6.png



Any fix or help is much appreciated <3
 
It can be caused one of 2 ways, either daz fitting the clothes or as a result of vams cloth wrapping im not sure which it is in this case but it sounds like when vam is wrapping the clothes.

If its happening when fitting the clothing in Daz, you need to hand fit the shorts using sculpting tools in blender/zbrush.

If this is is happening when you import it to vam then the only way to fix it is to add cloth sim to them in vam so that area isnt hard wrapped to the model.
 
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Thanks for the reply Juno! Yeah after posting I kept on finding solutions and concluded to adding simulations on it.

In Daz3d everything looks good, but when imported into VAM certain vertices gets warped especially around the crotch. Like it would stretch the mesh around the crotch to fit the base model in VAM although they are the same :(

I've tried:
1. In Daz3d adding gens to follow like VAM then export as supporting assets (Nothing Changes)
2. Modifying the mash around the crotch pulling it further away from the crotch area (Nothing Changes)
3. Making it a two part instead of one piece of clothing Shirt, and Skirt. (Nothing Changes)
4. Default export meaning (Daz3D) Genesis 2 Base male -> Add Clothing -> Fitting Clothing to figure -> Save as supporting asset -> Import .duf into VAM. (VAM & Substance Painter) then adding simulation texture, adjusting distance scale, compression resistant, and stiffness. (Works but when animating any fast movement that part of the clothes gets clipped into the body.)

Still would love if there are other ways but for now I guess this is the only way.
 
Upvote 0
Thanks for the reply Juno! Yeah after posting I kept on finding solutions and concluded to adding simulations on it.

In Daz3d everything looks good, but when imported into VAM certain vertices gets warped especially around the crotch. Like it would stretch the mesh around the crotch to fit the base model in VAM although they are the same :(

I've tried:
1. In Daz3d adding gens to follow like VAM then export as supporting assets (Nothing Changes)
2. Modifying the mash around the crotch pulling it further away from the crotch area (Nothing Changes)
3. Making it a two part instead of one piece of clothing Shirt, and Skirt. (Nothing Changes)
4. Default export meaning (Daz3D) Genesis 2 Base male -> Add Clothing -> Fitting Clothing to figure -> Save as supporting asset -> Import .duf into VAM. (VAM & Substance Painter) then adding simulation texture, adjusting distance scale, compression resistant, and stiffness. (Works but when animating any fast movement that part of the clothes gets clipped into the body.)

Still would love if there are other ways but for now I guess this is the only way.
If its perfect going into vam then its vams clothing wrapper doing it, it is normal and unavoidable as it just wraps clothing to the nearest vert on the model and calls it a day. It happens for female models too for anything that isnt skin tight in that area.

Sadly the problem you'll have simming the shorts for the male avatar is that there's so few colliders on the male model that clipping is a real issue as you have seen.

There is one thing that could work but iv not gotten round to trying it myself, Stopper made a cloth sim proxy plugin - https://hub.virtamate.com/resources/experimental-cloth-sim-proxy.44036/ - From what I can gather it will let you do layered clothing and allow the outer layer to collide with the inner layer. So what could work is if you had some tights/boxers or ideally a full body geoshell on the model you could have the shorts collide with that instead of the actual model.
 
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