When clothing items are made see-through by adjusting the alpha value, a very dark shadow is cast onto the body. The opacity of this shadow grows rapidly with depth. The result is that alpha-adjusted white clothing quickly turns grey, and then splotchy black (parts touching the skin being completely transparent with black shadows covering the body in other areas). Is there a way too manage the behaviour of clothing shadows? I like that VAM has the physics/optics of shadows for translucent clothing, but this implementation is a bit rough.