I'm making a scene that has 4 animations.
Ive been trying to figure out how to trigger things and figured out how to basically get this scene to work.
Basically the character pulls her shorts down and then her underwear. Nothing too fancy but getting the layers to work and the timing is tricky.
Also they have to reset when I drag the slider back.
I just wanted to know if I'm doing this right or if there's an easier way or any redundancies.
The shorts and underwear are both set in the clothing tab with sim unchecked and undress checked.
The first animation is just character1 walking to character 2. I used the Synthia plugin but had to record it in real time because i couldn't get it to work with triggers.
Then second animation is the tricky part.
Anim 2.
Frame 1 triggers
-Shorts - sim- reset.
-Shorts - sim- uncheck sim
-Underwear - sim - reset
-Underwear - sim - uncheck sim.
-Underwear - material - hide material.
-Clothgrab sphere left - On - unchecked.
-Clothgrab sphere right - On - unchecked.
Frame 50 triggers.
(Hands grab shorts)
-Shorts - sim checked.
-Underwear - hide material unchecked.
-Clothgrab sphere- On-left -checked.
-Clothgrab sphere-On- right -checked.
Hands move down her thighs.
Frame 70 triggers
-Clothgrab spheres right-unchecked.
-Clothgrab spheres left-unchecked.
Hands back up.
Frame 80 triggers. (Hands grab underwear now)
Clothgrab sphere right - On checked.
Clothgrab sphere left - On- checked
Underwear - sim - checked.
Frame 100 triggers
Clothgrab sphere right -on- unchecked
Clothgrab sphere left - on- unchecked.
Then I might go in after and as triggers to make the clothing stop around the knees and stay there.
Im thinking one for turning the friction to 100%. I assume I then have to add one at frame 1 that changes friction back to normal?
Also, will the clothing still be down when it goes to anim 3?
This way seems to work but I could be doing it wrong.
Ive been trying to figure out how to trigger things and figured out how to basically get this scene to work.
Basically the character pulls her shorts down and then her underwear. Nothing too fancy but getting the layers to work and the timing is tricky.
Also they have to reset when I drag the slider back.
I just wanted to know if I'm doing this right or if there's an easier way or any redundancies.
The shorts and underwear are both set in the clothing tab with sim unchecked and undress checked.
The first animation is just character1 walking to character 2. I used the Synthia plugin but had to record it in real time because i couldn't get it to work with triggers.
Then second animation is the tricky part.
Anim 2.
Frame 1 triggers
-Shorts - sim- reset.
-Shorts - sim- uncheck sim
-Underwear - sim - reset
-Underwear - sim - uncheck sim.
-Underwear - material - hide material.
-Clothgrab sphere left - On - unchecked.
-Clothgrab sphere right - On - unchecked.
Frame 50 triggers.
(Hands grab shorts)
-Shorts - sim checked.
-Underwear - hide material unchecked.
-Clothgrab sphere- On-left -checked.
-Clothgrab sphere-On- right -checked.
Hands move down her thighs.
Frame 70 triggers
-Clothgrab spheres right-unchecked.
-Clothgrab spheres left-unchecked.
Hands back up.
Frame 80 triggers. (Hands grab underwear now)
Clothgrab sphere right - On checked.
Clothgrab sphere left - On- checked
Underwear - sim - checked.
Frame 100 triggers
Clothgrab sphere right -on- unchecked
Clothgrab sphere left - on- unchecked.
Then I might go in after and as triggers to make the clothing stop around the knees and stay there.
Im thinking one for turning the friction to 100%. I assume I then have to add one at frame 1 that changes friction back to normal?
Also, will the clothing still be down when it goes to anim 3?
This way seems to work but I could be doing it wrong.