In Vam, when a model is laying down on a flat surface, long hair will often fall right through a surface like a bed or table. I have found a way to fix this, but it requires entering the same info about the hair twice. What I do is set the Collision Radius to maximum when a button is pressed. This also triggers the Delay logic brick which sets the Collision Radius back to default 1 second later. I can create a button called Hair Fix, which has a trigger action to max out the CR, and also has the Delay plugin to restore it. The problem is, anytime I change the hair asset, I have to enter the hair info twice. It would be nice if there was a plugin for that, so I could only enter hair info once.
This could get complicated if a hair asset has multiple parts, like left, right and back. In a perfect world, such a plugin would find all of the hair assets on a selected model and do them all, but doing a selected one is enough to start. This technique also appears to fix the issue with hair ends dancing like mad on the figure's chest.
This could get complicated if a hair asset has multiple parts, like left, right and back. In a perfect world, such a plugin would find all of the hair assets on a selected model and do them all, but doing a selected one is enough to start. This technique also appears to fix the issue with hair ends dancing like mad on the figure's chest.