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VaM 1.x Realistic Car Suspension Physics?

Threads regarding the original VaM 1.x

w3qred52452re13

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Does anyone know if there are any models of a car with realistic suspension / dynamic suspension physics? There are some assets or atoms published of cars, but they are all static objects, and have no physical capabilities.

Unless there are some models that do have these features I just haven't found yet, or if they have just yet to be made
 
Wrong game. Yes, there are plugins that can apply some physics to CUA atoms, but this is still the wrong game. Even full blown car sims have trouble with some of the physics. Car suspension physics is really complicated. If you want to see the state of the art in car sim physics, go to https://www.iracing.com/ The people behind that have been doing car sims for about 30 years.

This app has a completely different ahem, agenda, and target audience.
 
To add on top of Slimer says, suspensions generally aren't just a "setup" thing. They are computed, animated and updated based on constraints applied to the vehicle. You could probably make something with joints, but it's not gonna be that realistic. Generally it's a combination of several factors including physics and animations.
 
Does anyone know if there are any models of a car with realistic suspension / dynamic suspension physics? There are some assets or atoms published of cars, but they are all static objects, and have no physical capabilities.

Unless there are some models that do have these features I just haven't found yet, or if they have just yet to be made
I'm assuming you are not trying to make a racing mini game in Vam.

If you are trying to get a car rocking due to the activity in the back seat, there maybe a few ways to fake it. You could add two versions of the car in the same spot, and turn the collisions off on one, and use DemonLords DLUtils to hide everything but the wheels. Then on the one for the main body of the car with collisions on do the opposite and hide the wheels. Set its position to on, and Parent it's rotation to another atom (like an invisible capsule shape with physics on placed behind the action.) Use the physics interaction between the characters and that atom to drive the movement of the suspension. I've not tested, and It would take some tweaking to look good, but that would probably get a car rocking.

 
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