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Post Another

Plugins + Scripts Post Another

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bqbq

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bqbq submitted a new resource:

Post Another - post, lut, plugin

I created it to be used as a supplementary concept for Post Magic.

A special thanks to MacGruber for creating such a great plugin.
I referenced all the LUT-related settings and other basic elements from it.
The coding was done by ChatGPT, though there were a lot of trial and error...

To use it, first load the asset bundle packaged inside the VAR in CUS. After that, insert the plugin.

View attachment 520439
I’ve confirmed that it works properly in VR as well.
You can also...

Read more about this resource...
 
bqbq updated Post Another with a new update entry:

Fixes

I discovered an issue where, in large scenes with delayed loading, you need to manually re-fetch assets if they're called before the asset bundles are loaded.
I’ve modified it so that the calls continue until both the shader and camera are found.

I realized there was an issue with the Levels feature. It stayed active even when the toggle was off.
On top of that, its color-limiting behavior negatively affected the LUT, so I had to remove it


View attachment 520774

I added...

Read the rest of this update entry...
 
bqbq updated Post Another with a new update entry:

New Features, Fixes, and How to Resolve Issues

Additional Options


View attachment 522537
I’ve added the editing features you’ll find in most camera apps.


What’s unchanged
To get a look similar to PostMagic with the LUT, adjust the Gamma settings as follows:
  • Gamma: 0.5
  • Gamma Pivot: 1.0

Vr Test

View attachment 522538
The issue with the render texture linked to the asset camera (like a smartphone view) is explained below...

Read the rest of this update entry...
 
It seems to have a issues. When this plugin is enabled, taking screenshots with Supershot can't get 4K or 8K resolution.
 
bqbq updated Post Another with a new update entry:

Loading stability improvements

View attachment 533645
In large scenes, sometimes the asset bundles load later than the script.
When that happens, the script can miss the shader, causing the screen to turn pink.
To fix this, I added a coroutine that keeps the settings active until the shader is ready, then checks periodically until it finds it
once it does, it stops.
This eliminated the pink-screen issue.
I also replaced the pink error with a simple log message saying the shader wasn’t found.
Once the...

Read the rest of this update entry...
 
Hello Author~

After enabling your plugin, there is a slight stutter when moving the camera, but this does not happen when the plugin is turned off.
I was wondering if you encountered this issue during your testing?

Thank you in advance for your response.
 
I do occasionally see subtle stuttering.
mainly when using RT source camera assets or mirrors, or in heavy scenes with low frame rates.
Outside of those cases, I haven’t really noticed it (Of course, I might just be less sensitive to it).
In any case, since cameras and mirrors are also within the activation range, I don’t plan to exclude RT-source items.
Hello Author~

After enabling your plugin, there is a slight stutter when moving the camera, but this does not happen when the plugin is turned off.
I was wondering if you encountered this issue during your testing?

Thank you in advance for your response.
 
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