I want to have some one-off custom morphs and a basic plugin used as a script, both made for and useful on one particular scene, and that scene only. Is there a way to save them _with_ the scene or internal to the scene somehow, so as not to cause clutter with unnecessary random morphs and scripts? It doesn't have to be distributable for now, just local.
The morphs would be something like a collection of custom expressions made from facial pose and expression morphs. Just so I can use them easily with animation patterns and variables etc.
The plugin is just some basic automation of a few hardcoded control nodes, slightly more complex than what can be reasonably managed with VUML + ActionGrouper and/or LogicBricks, but of that kind of scope.
The morphs would be something like a collection of custom expressions made from facial pose and expression morphs. Just so I can use them easily with animation patterns and variables etc.
The plugin is just some basic automation of a few hardcoded control nodes, slightly more complex than what can be reasonably managed with VUML + ActionGrouper and/or LogicBricks, but of that kind of scope.