Hi,
Is it possible, or would it be possible with a plugin, to change the collision mode of various rigidbodies? I am doing some work on making contraptions with the primitive shapes, but frequently they are quite breakable due to mechanisms missing their collision and passing through one another.
I believe this is due to the rigidbody being set to discrete collision detection by default (Unity thing). Is it possible to change an object's collision detection to continuous or continuous dynamic, to reduce or eliminate the typical Unity "object moved too fast and didn't detect collision" effect?
Thanks.
Is it possible, or would it be possible with a plugin, to change the collision mode of various rigidbodies? I am doing some work on making contraptions with the primitive shapes, but frequently they are quite breakable due to mechanisms missing their collision and passing through one another.
I believe this is due to the rigidbody being set to discrete collision detection by default (Unity thing). Is it possible to change an object's collision detection to continuous or continuous dynamic, to reduce or eliminate the typical Unity "object moved too fast and didn't detect collision" effect?
Thanks.