Question Possible to Change Rigidbody Collision Mode (Continuous, Continuous Dynamic)?

AppetiteVisual

Well-known member
Messages
61
Reactions
424
Points
83
Patreon
AppetiteVisual
Hi,

Is it possible, or would it be possible with a plugin, to change the collision mode of various rigidbodies? I am doing some work on making contraptions with the primitive shapes, but frequently they are quite breakable due to mechanisms missing their collision and passing through one another.

I believe this is due to the rigidbody being set to discrete collision detection by default (Unity thing). Is it possible to change an object's collision detection to continuous or continuous dynamic, to reduce or eliminate the typical Unity "object moved too fast and didn't detect collision" effect?

Thanks.
 
Back
Top Bottom