OTK Spank with VR Hands

Scenes OTK Spank with VR Hands

Spankimus

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Hey, thanks! Sorry, how to activate VR Hands"?
Go to hamburger (three lines top left) in main UI, User Preferences then on VR2 check everything in VR hands section and choose Male 1 or 2 for the hands:

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i do in favor of your scenes!May you make a new one featuring the stun baton or something like that which you’ve used in some of your old scenes. if only the reaction is bit different from spanking.
Btw i wanna ask if the scenes can work with Alive or something like that so that the reaction may become more random?
Sorry for my bad English as im not in a native English country:)
 
i do in favor of your scenes!May you make a new one featuring the stun baton or something like that which you’ve used in some of your old scenes. if only the reaction is bit different from spanking.
Btw i wanna ask if the scenes can work with Alive or something like that so that the reaction may become more random?
Sorry for my bad English as im not in a native English country:)
It's ok, the tazer featerus in Fifty Shades of VAM scene, try that out. Also, what is Alive?
 
It's ok, the tazer featerus in Fifty Shades of VAM scene, try that out. Also, what is Alive?
i tried tazer featerus in that scene, that was great. But i 'd like to see some specific reaction to tazer... and alive is a plugin which allow the character to make reactions when you do somethinig, also involve glance, some triggers or something and ai. The reason i mentioned that is mainly asking that if there is way to make the animations more randomly
 
i tried tazer featerus in that scene, that was great. But i 'd like to see some specific reaction to tazer... and alive is a plugin which allow the character to make reactions when you do somethinig, also involve glance, some triggers or something and ai. The reason i mentioned that is mainly asking that if there is way to make the animations more randomly
Ok, reaction to the tazer is completely different to all the other implements in the scene, so not sure what specifically you are looking for? I can't find any alive plugin, maybe you have a reference for it? Animations are already randomised from a dozen or so that have been programmed and each of those has a random element to the movement too again through logicbricks random animation which changes where the movement goes. I'm not sure how much more randomised it can be beyond that?
 
Unfortunately the VR hands + interactivity does not work with VR (Meta Quest 3, VR hands enabled as shown above, connecting via VirtualDesktop, Windows 10). I've tried multiple times and can't get it to work - the model does show up, but there's no real interactivity possible. Shame because this looks really cool.
 
Unfortunately the VR hands + interactivity does not work with VR (Meta Quest 3, VR hands enabled as shown above, connecting via VirtualDesktop, Windows 10). I've tried multiple times and can't get it to work - the model does show up, but there's no real interactivity possible. Shame because this looks really cool.
Works fine for me, I have exactly the same setup - you need to make sure collision is ticked?
 
Yes, collision is ticked. All I see is white dots for my controllers, and they don't interact with the model at all. I can click and move it, but the dots don't do anything. I can pan by pressing B, but no hands appear, and nothing otherwise seems to work when I try and interact with the model.
 
I mirrored the same settings you posted above. I am new to VAM, so I'm still figuring out some stuff, but the model isn't interactive to any commands I enter on the controller and hands don't appear. I'm in play mode, not edit mode.
 
I mirrored the same settings you posted above. I am new to VAM, so I'm still figuring out some stuff, but the model isn't interactive to any commands I enter on the controller and hands don't appear. I'm in play mode, not edit mode.
Ok, that's odd if the hands don't appear - it works fine for me through Virtual Desktop, I'm presuming you are using the normal quest controllers?
 
Ok, that's odd if the hands don't appear - it works fine for me through Virtual Desktop, I'm presuming you are using the normal quest controllers?
Yep, normally just the right one (I don't usually try with both), but did once and that didn't fix it. Is there some setting or configuration I need to do to enable hands in the game itself, besides the guide you posted above?
 
Yep, normally just the right one (I don't usually try with both), but did once and that didn't fix it. Is there some setting or configuration I need to do to enable hands in the game itself, besides the guide you posted above?
Don't think so, the hands just appear for me where the controllers are when you tick the option. Not sure how to fix that, sorry.
 
Okay, I finally got it working! Here's what needed to happen for anyone else who finds this:

1). Follow this guide to the letter - https://hub.virtamate.com/resources/how-to-use-hand-tracking-in-vam-quest.44215/. You need SteamVR for this to work.
2). Make sure you reboot the headset / vrdesktop after installing everything.
3). Re-enable hand tracking so it works correctly before launching VRdesktop + SteamVR.

First time trying this out, this is WILD. While a pain to set up for the uninitiated, this is crazy awesome content. I highly encourage you to keep making more of this/better versions. People will definitely pay for it.
 
Okay, I finally got it working! Here's what needed to happen for anyone else who finds this:

1). Follow this guide to the letter - https://hub.virtamate.com/resources/how-to-use-hand-tracking-in-vam-quest.44215/. You need SteamVR for this to work.
2). Make sure you reboot the headset / vrdesktop after installing everything.
3). Re-enable hand tracking so it works correctly before launching VRdesktop + SteamVR.

First time trying this out, this is WILD. While a pain to set up for the uninitiated, this is crazy awesome content. I highly encourage you to keep making more of this/better versions. People will definitely pay for it.
Yeah, it is so cool isn't it! I haven't tried it with the actual hand tracking yet, just been using the controllers so will give it a go! I will see what I can do to improve the scene but currently have to have everything approved by the moderators which is slowing me down somewhat.
 
Yeah, it is so cool isn't it! I haven't tried it with the actual hand tracking yet, just been using the controllers so will give it a go! I will see what I can do to improve the scene but currently have to have everything approved by the moderators which is slowing me down somewhat.
I had a go at the hands through SteamVR using the document - pretty cool, it works really sweet with the fingers all moving and everything, had to play about with the settings but good once configured right. I also discovered just hand tracking with whole hand open and close also works directly just using VDXR - it's a lot faster, the trouble with SteamVR is that it's a bit laggy and the extra level of software isn't as good overall as just using VDXR straight in to VaM so for this sort of scene I think it's good. I will be carrying on working on this scene, however won't be releasing anything further on the hub as I don't wish to have to be vetted and have to comply with the moderators demands so if you want an updated version contact me directly.
 
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