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Option to make the character packages less heavy by separating the skin texture system in 2.X?

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Jul 10, 2021
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Instead of embedding a skin texture system into each character's VAR package, can we store the skin textures in a separate place to save our hardrive space?

For example, if we want 100 different characters, we probably only need 10 different skin textures (who cares the foundational differences in skin details other than colors, a little more\less rashes?) + 100 different morphs and make-ups (which is already enough for distinguishing characters).

Character morphs + their makeups won't take much space. But 10 skin textures vs 100 skin textures make a lot of differences!
 
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