• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

VaM 1.x multiple mocaps in one scene

Threads regarding the original VaM 1.x

pingox

Member
Joined
Mar 18, 2024
Messages
30
Reactions
2
Hello, everyone!
I understand that it is not possible to have multiple mocaps within a scene, with buttons to switch between the different mocaps. Creators who make scenes with multiple mocaps have to resort to using sub-scenes and a limited loading time between them.

Is this true? Is there really no way to have multiple mocaps within a scene and switch between them, even with timeline animations?

Thank you.
 
It's not (true).
You can mocap and have as much animations as you want in a Timeline plugin without ever relying on subscenes or merge loads.
 
Upvote 0
It's not (true).
You can mocap and have as much animations as you want in a Timeline plugin without ever relying on subscenes or merge loads.
Yes, if they are all keyframed in the timeline plugin, you can have several, of course.

But when the animation is in "scene animation," can you intersperse them and put several? Can you share a link to an example or a guide on how to do this?

Thank you.
 
Upvote 0
If you knew that you could do it with Timeline, then why did you ask your question in that way if you only meant about using Scene Animation? We don't know what you know or don't know.

Scene Animation is an old method that is suplanted by Timeline with all kinds of improvements and flexibility. Timeline is not a "dirty" plugin and Scene Animation a "clean" functionality, do yourself a favor and forget about Scene Animation.
Subscenes are even newer than Timeline, and the only benefit I see for using them instead of a main Timeline animation, is if the creator needed/want to load and unload some other atoms and animations in a modular kind of way.

There's no better or worse tools, there's tools that let you do what you want to do and others that don't.
 
Last edited:
Upvote 0
But when the animation is in "scene animation," can you intersperse them and put several? Can you share a link to an example or a guide on how to do this?

Timeline let's you import the "scene animation" through the "More" tab. ( More... > Convert VAM Native scene anim... ).
You can mocap back to back animation on the scene animation, and convert them into timeline.
 
Upvote 0
If you knew that you could do it with Timeline, then why did you ask your question in that way if you only meant about using Scene Animation? We don't know what you know or don't know.

Because my question was not about how (or whether) to convert scene animations into timeline animations.

Okay, in my initial message I didn't mention ‘scene animations’. But on the other hand, I mentioned ‘even timeline animations’ as an alternative to my initial question. And the only alternative to timeline animations are ‘scene animations’ (I think).

I understand what you're saying, I'm just trying to understand.
I see many of the best creators with mocap still using scene animation, and distinct scenes when they change animations but everything else remains the same. If it's possible to convert everything to timeline but many still use scene animation, there must be a reason... I don't know if the scene becomes more compact, but there must be something.
 
Upvote 0
use scene animation, there must be a reason... I don't know if the scene becomes more compact, but there must be something

I'm gonna give you the reason : they don't know. ( and with year behind me in VAM, I can tell you it's most of the time that reason )

I discuss with a lot of creators, I often show them plugins used a lot by the creators that they don't know about. You don't get more compact or efficient with the main timeline or Timeline itself. Both are valid and both lend somewhat the same result, you just have wayyyyyyyy more flexibility with Timeline.

Just because a handful of creator use a specific method, does not mean it's the meta. You gotta grasp that VAM at that level is almost game dev. And the overall community does not have the knowledge or experience that some other have.

Timeline is the way to go, and is probably one of the most powerful tool available here. Learn the proper methods, and you will be able to make switchable mocap anims with it : )
 
Upvote 0
Back
Top Bottom