• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Merge Load not working for Skin Presets

Switch

Active member
Joined
May 31, 2020
Messages
74
Reactions
198
As title states:

One skin preset - contains all Diffuse Textures

Another skin preset - contains only Decal Textures

if you try to merge load, only the most recently loaded textures are applied.
 
Never had need to merge skin presets, so i never noticed.
So it works as normal load...that's a bummer (if you wanna use skin preset for decal only).
If you only need to load decals, did you try Decal Maker plugin? You can also layer them



(off topic/unrelated to this issue)
There are triggers, if you need to load & remove decals on the fly (or any skin texture for that matter).
Person -> textures -> faceDecalUrl (or xxxxDiffuseUrl, xxxxSpecularUrl, xxxxGlossUrl, xxxxNormalUrl)
type path to load (or leave empty to remove), example:
(local) Custom/Atom/Person/Textures/decal.png or (from .var) creator.packageName.version:/Custom/Atom/Person/Textures/etc/etc.png
 
That would have been super helpful if I knew that beforehand =P

While not relevant to the bug, it does make it much quicker to add decals to skins if one sets up a button in a scene to do it as you suggested.
 
Last edited:
Back
Top Bottom