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Merge Load not working for Skin Presets

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May 31, 2020
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As title states:

One skin preset - contains all Diffuse Textures

Another skin preset - contains only Decal Textures

if you try to merge load, only the most recently loaded textures are applied.
 
Never had need to merge skin presets, so i never noticed.
So it works as normal load...that's a bummer (if you wanna use skin preset for decal only).
If you only need to load decals, did you try Decal Maker plugin? You can also layer them



(off topic/unrelated to this issue)
There are triggers, if you need to load & remove decals on the fly (or any skin texture for that matter).
Person -> textures -> faceDecalUrl (or xxxxDiffuseUrl, xxxxSpecularUrl, xxxxGlossUrl, xxxxNormalUrl)
type path to load (or leave empty to remove), example:
(local) Custom/Atom/Person/Textures/decal.png or (from .var) creator.packageName.version:/Custom/Atom/Person/Textures/etc/etc.png
 
That would have been super helpful if I knew that beforehand =P

While not relevant to the bug, it does make it much quicker to add decals to skins if one sets up a button in a scene to do it as you suggested.
 
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