This is an odd question that I feel like I should be able to figure out on my own.
I've been experimenting with some stuff in VAM and making more "game" like scenes.
One thing I want to do is grab a shape (like a sphere) and move it up and down or back and forth in a straight line. But I want it to have a hard stop at both end of that line. (to be clear, the motion isn't automatic or an animation, the user is grabbing the sphere and moving it)
Making it move in a line is easy, I can just lock two of the axis. But getting it to stop in a certain place is more difficult.
So what I did was put two blocks on either side, but the blocks still have physics. When the sphere hits them they move or rotate, even with their axis and rotations locked.
Is there a way to make the blocks completely immovable so the sphere stops? or is there a way to make it so the Sphere itself doesn't move past a certain point?
I know it's confusing, I can draw a picture if that helps lol.
I've been experimenting with some stuff in VAM and making more "game" like scenes.
One thing I want to do is grab a shape (like a sphere) and move it up and down or back and forth in a straight line. But I want it to have a hard stop at both end of that line. (to be clear, the motion isn't automatic or an animation, the user is grabbing the sphere and moving it)
Making it move in a line is easy, I can just lock two of the axis. But getting it to stop in a certain place is more difficult.
So what I did was put two blocks on either side, but the blocks still have physics. When the sphere hits them they move or rotate, even with their axis and rotations locked.
Is there a way to make the blocks completely immovable so the sphere stops? or is there a way to make it so the Sphere itself doesn't move past a certain point?
I know it's confusing, I can draw a picture if that helps lol.