You should ask the creator of said PC licence.
PC licence just means they are paid content. It does not imply any restriction or licence limitations. Don't get me wrong: I'm not saying PC means that you don't have limitations and use can use them as you wish. I mean that PC just refers to paid content, and the licencing can vary.
So you should contact the creator and ask if you can do so.
It shouldn't be a problem if you're only referencing to a paid content. On the other hand, if you plan on bundling it with your var file, that might be a whole other story.
Pro tip: if you're referencing to external paid content for your paid content (let's say your patreon). You should be extremely clear about it. People paying a sub to your...
According to the forum:You should ask the creator of said PC licence.
PC licence just means they are paid content. It does not imply any restriction or licence limitations. Don't get me wrong: I'm not saying PC means that you don't have limitations and use can use them as you wish. I mean that PC just refers to paid content, and the licencing can vary.
So you should contact the creator and ask if you can do so.
It shouldn't be a problem if you're only referencing to a paid content. On the other hand, if you plan on bundling it with your var file, that might be a whole other story.
Pro tip: if you're referencing to external paid content for your paid content (let's say your patreon). You should be extremely clear about it. People paying a sub to your patreon might not be very happy to realize they need to sub another patreon for a piece of clothing or an asset.
Do I understand correctly that it cannot be used in my projects?According to the forum:
PC = Paid Content: Cannot distribute, remix, tweak, or build upon work.
Official - VAR Licenses
There has been quite a lot of confusion and repeated violation of source licenses in (mostly paid) resources posted here on the Hub. Most resources posted on the Hub are using the CC (Creative Commons) licensing scheme. Here are some of the CC descriptors and their definitions: BY - must give...hub.virtamate.com
Straight away no.Do I understand correctly that it cannot be used in my projects?
There's no mention of rules regarding personal arrangements with the copyright holder because there are no rules for personal arrangements, they can be whatever people agree on.I'm completely confused, I've looked at all the rules about licenses and still don't understand anything.Let's say there are paid clothes, if I want to use them in my game, that I have to agree with the author (but it's not said anywhere), if the game is on patreon, then I have to force everyone to subscribe to the author's patreon (it's also not said anywhere)
According to the forum:
PC = Paid Content: Cannot distribute, remix, tweak, or build upon work.
Official - VAR Licenses
There has been quite a lot of confusion and repeated violation of source licenses in (mostly paid) resources posted here on the Hub. Most resources posted on the Hub are using the CC (Creative Commons) licensing scheme. Here are some of the CC descriptors and their definitions: BY - must give...hub.virtamate.com
I'm completely confused, I've looked at all the rules about licenses and still don't understand anything.Let's say there are paid clothes, if I want to use them in my game, that I have to agree with the author (but it's not said anywhere), if the game is on patreon, then I have to force everyone to subscribe to the author's patreon (it's also not said anywhere)
The game is a visual novel based on Ren PyNow on another subject, you're using the word "game". Are you planning on actually making a game? Or simply creating resources for VAM ?
License is about allowing how you can use something.It sounds like nonsense, I bought access, or a specific thing, so I can dispose of it within reason, for example, if I bought/rented a painting, I can show it to everyone at my exhibition for money, I do not need to tell buyers that now they still have to pay someone who sold it or gave it to me rent
It sounds like nonsense, I bought access, or a specific thing, so I can dispose of it within reason, for example, if I bought/rented a painting, I can show it to everyone at my exhibition for money, I do not need to tell buyers that now they still have to pay someone who sold it or gave it to me rent
I can understand free content, it is given out for free and the author can tell me what I can do with it, because it is free, I respect his right and therefore I will obey what he saysBut when I pay for a thing and I can't use it, then there are questions about this format
again, this is my opinion, but the rules are too strict
The game is a visual novel based on Ren Py
VAM is used for pictures and animations
where can I read about daz licensesI'm gonna repeat a variation of of what atani just said. But, bear with me, the next thing I'm gonna say it just a joke and very friendly: did you wake up yesterday bro?
All softwares and licenses work like this since... decades now. If tomorrow, you bought a licence for a music software. You are the one and only one that will be able to use it. You could argue that "if you bought a guitar you could share it with your friend, so why not my music software"... well because that's life and how licenses work pretty much everywhere.
And to pile on what atani was saying: if you own a bluray, you cannot charge anyone to show it. And even sharing to a friend is technically forbidden. A copy of a bluray is restricted to the family circle.
All this... is not new, and not a "VAM" behavior. The whole industry works like that about licenses.
This is a whole other deal. This is why context matters and you should always start with these kind of informations.
Let's say you're talking about assets from other patreon creators: in that situation, you could technically use without prior consent for VAM content because you are indeed subscribed to their patreon.
But this is different in a commercial game. Unless there are clear informations about the use you can do with the assets shared by the creators you like on their patreon... you should contact them in the case of a commercial game.
And secondly: you could use VAM as a tool to build your renpy novel. But Daz requires you to have proper Genesis licenses to be able to make a commercial game.
To quote a recent internal discussion: Most built-in assets are directly named after the product from the Daz3d store. If you use those, you must get the game developer license for them to be completely license compliant. VaM1 is completely based around Daz3d Genesis 2 models, so the related products are Genesis 2 based.
You just jumped into a huge rabbit hole wanting to make a game. That's not easy to understand, hence why my lawyer suggestion still stands.
Seeing your reaction about "licenses being strict", I suspect you are either quite young, or quite unaware of all those aspects of game development, so I suggest you to read a lot about that and inform yourself. Especially if you don't want to be taken down or have legal issues.
where can I read about daz licenses
and then I would like to summarize, i can use paid content in the game on renpy
If you don't understand the purpose of copyright or licensing, it is recommended that you do not try to make a game. One of two things will likely happen:It sounds like nonsense, I bought access, or a specific thing, so I can dispose of it within reason, for example, if I bought/rented a painting, I can show it to everyone at my exhibition for money, I do not need to tell buyers that now they still have to pay someone who sold it or gave it to me rent
I can understand free content, it is given out for free and the author can tell me what I can do with it, because it is free, I respect his right and therefore I will obey what he saysBut when I pay for a thing and I can't use it, then there are questions about this format
again, this is my opinion, but the rules are too strict
With the DAZ licensing, [...]